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Re: Here's why: there Are *NO* Establishing Shots | |
Posted By: Stephen L. (SoundEffect) <soundeffect@hotmail.com> | Date: 1/27/08 4:44 p.m. |
In Response To: Here's why: there Are *NO* Establishing Shots (Epyon MX) : Here's the perfect example of the problem in Halo 2: At what point did the : UNSC cruiser crash into High Charity? I have no idea and when it's : revealed that Cortana was going to blow up the ship remotely I was : shocked, because I didn't even know that the ship had collided. You walk down a long descending hallway with no enemies in it. You emerge through a door into an open area around High Charity's periphery and can clearly see the center open area with the Forerunner ship off to the left. As soon as you're through the door you hear Cortana remark, "Slipspace rupture! It's In Amber Clad! Hailing...no response". You look slightly left, then up to see the frigate roar overhead. (The Xbox controller vibrates during the flyby, so if you don't see the ship, you can tell it's happening by the vibration feedback.) The ship flys around a large pillar that you will eventually make your way towards. When the sound of the ship has dissipated, Cortana follws up with, "She's crashed into another tower ahead of our position. I'll keep trying to make contact, but I'm not registering any human life signs." I could find something similar to describe your other points, but this will suffice. You indicate this is the 'perfect example', yet if you played through that area of the game, how could you not know In Amber Clad was inside High Charity, with the ship clearly visible, Cortana telling you about it, and the force-feedback vibration from the controller?
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