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Re: Types of immersion | |
Posted By: Cody Miller | Date: 1/26/08 8:57 p.m. |
In Response To: Re: Types of immersion (Charley117) : The end of Half-Life 2 Episode 2, which I believe is the cutscene your : referring to, is in fact designed to take control away from the player. : It's not Valve having to compromise their own ideals, it's Valve showing : the player how helpless and vulnerable you are when faced with the : Advisors. It's designed to be a break from the normal immersive play where : the player controls what they see, hear and do. I'm referring to the scene in the middle where the Gman talks to you after you drop off alex. Dr. freeeeeemannnnnn…
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