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Re: Criticism of Bungie storytelling | |
Posted By: reprobate | Date: 1/25/08 7:46 p.m. |
In Response To: Re: Criticism of Bungie storytelling (Stephen L. (SoundEffect)) : To speak to that one point only, we'd have almost no information about the : Covenant behind-the-scenes politics/culture, or the Heretics on the : Threshold Floodlab, nor any number of other major story points because the : character you play, the Master Chief, was not present at those events. The : cutscenes provide vital story information to make what you're doing when : you play have some meaning. : If you play through any of the Halo games without ANY cutscenes, you're just
: Hmmm...maybe that's the root of some people's assertions that Halo as an FPS
I've always thought it strange how Bungie has the philosophy of very clearly not wanting to make the books mandatory to understand what's going on in the story, but with Halo 2 and especially 3, you need to be pretty hardcore about the single player to get it beyond the surface shoot 'em up. For example in Halo 1, the first thing you see is the Pillar of Autumn arriving at Halo then whoosh aliens start attacking you. Why are they doing this? You'll never know unless you read the books. That's a pretty big thing to leave out of the games, in my opinion. Imagine having no knowledge of the outside story beyond the games. Why is the Chief such an incredible bad ass compared to everyone else? Why doesn't everyone else have the same suits? All we hear is some references to him being a Spartan (I don't remember anyone saying that in Halo 1 off the top of my head), and the rest is left for people to find out on their own. I love the story, but probably a big reason for me loving it stems from the fact that I've loved other Bungie games prior to Halo and knew that the Halo series would have a deep background story not explicitly told in the games. I'm glad they did the books and continue to do outside fiction because it makes for very interesting story, but the games are pretty narrow in their explanations of why the events in the games are happening and why the characters are acting the way they are. I can see how it'd be easy for a non-Halo nut to be lost by the series' fiction.
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