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Re: Criticism of Bungie storytelling | |
Posted By: Rox <rox_da_fox@spray.se> | Date: 1/26/08 4:49 a.m. |
In Response To: Re: Criticism of Bungie storytelling (Narcogen) : No, no, NO. Characters should never talk between themselves solely for the : purpose of revealing something to the audience. They have to have their : own reasons for doing so. The war has been going on for decades-- it's far : past the point of one marine muttering to another about "why the : Covenant attack". It'd be like wondering why rain is wet-- it's been : true for so long that there's no need to talk about it. Heck, there are : probably marines on the PoA who were born after the war started. They've : never known a time when humanity was not at war with the Covenant. Heh, the good old "As you know, Bob" phenomenon. Probably the worst way ever to explain something to the viewer/reader/player. Sure, it's a nifty way to weave some explanation into a story, but it completely destroys the plausability of the situation. I actaully very much prefer cutscenes in that way. Halo is a very cinematic title, both in scale, scope and music. Some actual cinema in the middle of it probably adds more than detracts from the cinematicness of the experience. There is something to be said about Bungie and their storytelling, though... It's like you can never figure out what a Halo game is about the first or even the second time you play it. You need to play it over and over and really pay attention. I look at that as a good thing, though, because good books are the same way. The more you read them the more sense they make.
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