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Re: Criticism of Bungie storytelling | |
Posted By: Cody Miller | Date: 1/27/08 10:35 a.m. |
In Response To: Re: Criticism of Bungie storytelling (Narcogen) : No, no, NO. Characters should never talk between themselves solely for the : purpose of revealing something to the audience. They have to have their : own reasons for doing so. The war has been going on for decades-- it's far : past the point of one marine muttering to another about "why the : Covenant attack". It'd be like wondering why rain is wet-- it's been : true for so long that there's no need to talk about it. Heck, there are : probably marines on the PoA who were born after the war started. They've : never known a time when humanity was not at war with the Covenant. Well, when writing for film anyways, the ONLY reason a character says something is to reveal something to the audience. It could reveal a character trait/feeling, or a plot point, but if it's useless chatter it's useless. Remember when back stories used to be in manuals? Holy cow, starcraft's manual had some really great backstory that totally placed everything in the universe. It therefore didn't need to be worked into the game, and as a result, eliminated a lot of expository moments. It wasn't like Halo's few paragraphs backstory; it was basically 3 chapters in a book. It seems to me that if you want backstory, arm the player with it outside the game.
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