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| Re: Interesting Frankie Quote | |
| Posted By: Cocopjojo | Date: 6/14/11 3:26 a.m. |
In Response To: Re: Interesting Frankie Quote (Narcogen) : Forgive me, I'm sort of slack-jawed here. : I think I sort of established, in two posts, that I understand the different
: The situation you describe above is just one of many which can occur in
: Any significant friendly fire event falls into this category; the marines
: Invincible cinematic characters are also a pretty big challenge. That doesn't
: That does not mean that these changes do not damage verisimilitude. They do.
: That does not mean that the way different combat scenarios play out in the
: There is an absolutely unavoidable conflict between the design of the games,
I wasn't really talking about continuity or plotlines or anything like that. I was just talking about two different methods of describing reality - one which can be as realistic as the author wants, and another which is significantly less realistic due to the constraints of being a video game. You said the video game is the authoritative medium for you, which I found interesting. It's like using a laser to measure distance versus just eyeballing it, and then picking eyeballing it as the authoritative method of describing reality. Regarding the depictions of reality in Halo, one medium has countless constraints placed upon it due to the nature of being a piece of software (memory, motion capture tech, design decisions, etc.). And the other's a novel, and the author can write whatever he or she wants. And you choose the more constrained, less realistic medium as the authoritative presentation of reality. I guess I'm just curious as to why.
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