![]() |
![]() |
|||
![]() |
||||
![]() |
||||
| Frequently Asked Forum Questions | ||||
| Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
| Re: Interesting Frankie Quote | |
| Posted By: Narcogen <narcogen@rampancy.net> | Date: 6/8/11 6:30 a.m. |
In Response To: Re: Interesting Frankie Quote (Lurono) : I still don't see where people are getting this idea that the explanation : will be ridiculous Because we're having difficulty coming up with one that isn't? And because similar explanations have, in the past, been ridiculous? (Boren's Syndrome/Spartan Is, BR-55s in plastic, etc etc) and that the cinematic we saw will be the same thing
Ah. Well, that could be the case. The Halo 2 trailer doesn't happen in-game the same exact way, for instance. Does that mean that while Halo 2 can add in a ridiculous space pickle, Halo 4 can take out the ridiculous jetpack? If so, great! Also-- that space pickle was put in to cover for the fact that Bungie *removed an entire level from the game*. Not just because they felt like it, or because they thought space pickles were cool. The covenant ship invasion level got cut, so the "bomb" was added to allow the Chief to still do the airlock dive, take out a vessel, and continue to the next level of gameplay. Otherwise, removing that level would have meant cutting the airlock dive scene entirely. The Halo 3
Starry Night was a TV spot, not a trailer, and it wasn't in-engine. Then again, neither is this one, apparently. Because explanations matter? : The point of a trailer is to get the general idea of the game across to the
That sort of made sense between Halo 1 and Halo 2. It makes no sense here whatsoever; there are no facilities available. The ship he's on is without power, torn in half, and on fire-- although that makes no sense, either. There's nowhere and no-one from which he can get an upgrade. we're finally getting answers to
Ah, yes. Darker! Grittier! Edgier! Nowhere in that trailer did I think
Actually, generally speaking, Bungie went to considerable lengths to use the same imagery and technology in their trailers as they did within their games. Using cutscenes not generated in the game engine came late in the series (although admittedly Halo 2's cutscenes, for instance, had greater fidelity than what the game was able to produce on the actual Xbox). Basically, very little happens in this trailer. The Chief wakes up, rescues Cortana, and looks out into space at Big Forerunner Thing of the Day. Is it too much to ask to show that without messing with continuity? If not, couldn't they have shown something else? Maybe the Chief and Cortana crashland on a Forerunner artifact of incredible complexity. Maybe automated facilities heal the Chief's injuries and upgrade his suit. Perhaps Cortana gets trapped in, or runs away into, a huge Forerunner computer system. Why not hint at that? Why not show a bit of that? If you're going to try and dovetail the closing cinematic of Halo 3 with what is presumably the opening cinematic of Halo 4 (at least, as far as the Chief and Cortana are concerned) then maintaining at least a minimum of visual similarity I think would be a fairly high priority-- but apparently not. Have you looked at the way Cortana looks in that trailer? It's awful. Simply awful. I've seen better fan art. MUCH better. : **To clarify: I'm specifically talking about the story explanations. I
He already has done it, and there's no explanation for the jetpack that won't be crap; it's not possible. The best we can hope for is this, and if they do it, I'll salute them: Cortana: "So, where did you get that jet pack?" "Master Chief: "Sorry, that's classified." Nod to the audience, admit you're messing with us, and get on with it. That I can respect. Start trying to make something you put in for gameplay, or something you put in because "wouldn't it be cool if in the trailer Master Chief had a jetpack" and messing up the story with it is, I think, unnecessary.
| |
|
| Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |