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| Re: You people are confusing me. | |
| Posted By: Narcogen <narcogen@rampancy.net> | Date: 6/14/11 1:34 a.m. |
In Response To: Re: You people are confusing me. (Louis Wu) : Okay, this is an opinion. Not one I hold, but hey, everyone's entitled to : their own. : I read the thread that argued this, and the whole time I was shaking my head. : I'm pretty sure that every single person at 343 would love to have this too.
Wow, really? Because that's not at all indicated by anything I've read, while Frankie did say that factoring in the split of the playerbase was an issue. Cody and others have been all over that, and I've been defending that design decision because I thought it made sense and was consistent with what Bungie and MS have done with Halo ever since the first game. If that becomes "well we couldn't do that on time" then it pretty much falls apart. : They're not giving you a pony, either - are you taking brownie points away
: Okay. You STILL haven't answered my original question, though (well, the
: I am totally not invested in whether you (or anyone else) loves these games.
I would like to say that I only brought this up into a discussion about the jets. I really don't care about technical continuity, not one bit. It was the defense that suggested that the Chief must have always had the jets-- from those who DO require strict technical continuity-- that prompted me to discuss why I thought that was actually worse than just hand-waving the jets away as a gameplay-mandated change, or done for some other reason. Defending that position was what led me to examine the trailer in more detail-- all on the assumption that this follows Halo 3 directly-- in the same way that Halo 2 follows Halo 1 "directly" in the sense that nothing that impacts the main story needs to be shown (First Strike notwithstanding, because the whole story stands up rather nicely without it. But if there's intervening action here, then the story does NOT stand up with out it, because it can't explain the silly jets.) In fact, even though the Chief's armor upgrade could have taken place during the events of FS, Bungie bothered to show us the armory scene anyway. Pre-release media not only didn't follow Halo 1's events directly, but they did not appear to, allowing for enough time for any changes to the game world to occur. If you mean the judgment about the timeframe of the trailer, I believe it occurs right after because visually it looks designed to me in order to specifically create that impression. That could be because it does, or it could be because they want me to think that. Since the consequence of both is largely the same, I'm actually giving them the benefit of the doubt by choosing to believe this does follow right on, and they just want a free pass for jetpacks because they think they're cool, even if it puts a tiny crack in continuity because they come from nowhere. If they're trying to capitalize on the emotional impact of Halo 3's ending and then get away with any inconsistencies by putting in intervening action, that's even worse. And it wasn't necessary. The jetpacks aren't that cool. TLDR: There's nothing cool in this trailer. There's nothing as remotely cool in this trailer as anything in any other Halo trailer ever. The only cool things in this trailer is the jetpack (seen it, I've played Reach) and the Forerunner object. If that's not the object we see at the end of Halo 3, but some other, unrelated object that just happens to look enough like that object to make a majority of people fairly certain it's supposed to be the same object-- just like the Autumn, the Dawn, the Warthog, and the Chief himself get tweaks from game to game-- then that's even less cool. I didn't want to even point out that I didn't think the trailer was cool. I only wanted to point out that the non-cool jets shouldn't justify their existence by saying they existed all along, because of the negative way that impacts the older games. I don't care what hat 343i pulls that particular rabbit out of, as long as it's not that one.
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