Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: To HP Re: Arbiter character development *SP* | |
Posted By: Hawaiian Pig | Date: 9/29/10 2:31 a.m. |
In Response To: To HP Re: Arbiter character development *SP* (Lobster) : To which i say, you're missing the point. It could very easily be said of the : arbiter that he's just the "betrayed character looking for : revenge". You developed the rest of the opinion through considering : his actions as a whole. My whole point about the Arbiter is that he experiences significant change, and develops. Everything I'm seeing about Kat here is mostly descriptive. It feels like the game spends the whole lot of time describing the characters to me rather than letting them define themselves through conflict or significant action. One of the biggest problems to me is that I didn't really learn anything new about these characters I didn't already know before the game released. None of them experience any change, or get many chances to shine. : Kat is more than just the "tech girl" as you continue to call her.
In what way? Accessing the Datapad? Tech Girl much? Or how about coming up with the plan to take out the carrier? Here she uses her uncanny Tech Girl knowledge and leverages her Second in Command role. To me, this doesn't compare to the way the Arbiter, as he kills the Heretic, are bandying about quips about the Great Journey, only to later realize that the dude was telling the truth. There's conflict occuring, the character is changing, "developing" ... and to me that helps create "depth." This is why I keep saying Kat is "flat." What is she, more than just the description of Tech Girl and Second in Command? Could you have said the Arbiter was Betrayed Character for the first half of Halo 2? How about the second half? What about Kat's description? When does it change or get compelling in any way? : She has little respect for command, and no respect for secrets By... accessing a Datapad? Reading a lot into one action (duly so, in this case; it's one of the few interesting things she does), and still yelling Tech Girl at me. : She cares more about her own assessment of the situation that of her
The Tech Genius thinks her genius assessment of a situation is superior? : She reads into as much classified material as
Still, the only action I'm seeing so far that's informing this characterization is that she accessed a Datapad. : Had she not
Here's a new event that shapes her character. She accessed some classified intel, probably from some other Datapad or similar device. How interesting. : I can respect this because I can
Of course, if you too were a Tech Genius, you'd think your decisions were right too. This is the same point as the one earlier... Except this time I just realized... Kat is Mr. Spock. Second in Command and a Tech Genius. Hell, they both even wear similar shades of blue. The difference? Spock, experiences change through numerous events that define him beyond these two roles. Characterizing Spock on the grounds of just these two descriptors is a great disservice to his character. Whether you look at a 20 minute episode from the original series or the latest feature length film, you get a sense that he's more than that. : But this is especially
And Emile learned to be a jerk. And Jun learned to be a wise-ass. I've seen the fact that they're Spartans raised in defense of their no-nonsense (read: boring) characterizations. Where do these traits fit in to that point? This one's not for you but mostly in general to that sentiment. : Interesting.
: And the arbiter gets two whole games to flesh out his story, whereas kat gets
This is true. I've suggested that a smaller cast may have helped these guys get more opportunities to open up. I see a lot of people claim "It's only one game, how can you tell a compelling story in only one game?" This is ridiculous. Single games tell great stories all the time. Games give us at least 7 hours of campaign time, and even if 1/7th of that is devoted to narrative, I have to believe you can tell an interesting tale in an hour. I hope that's not what you mean by Kat's limited air time. Bungie wasn't forced to make the squad 6 people in size, nor were they forced to split air time evenly among them. A squad of three may have been more intimate, and, hell, if you rolled some of these guys together you might have ended up with some multi-dimensional characters. They still wouldn't have "developed" if the plot remains the same, but they might have had "depth." : Well I think you missed the point HUGELY here. 6 was strongly characterised,
The same post I linked earlier talks about this as well.
|
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |