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Re: Finally Reached *SP* | |
Posted By: General Battuta <seth.dickinson@gmail.com> | Date: 9/23/10 10:18 a.m. |
In Response To: Re: Finally Reached *SP* (Anton P. Nym (aka Steve)) : Just slugging in my agreement with the point here, and a bit of wondering : whether it was that very message that has contributed to some folks' : annoyance; as the Chief we never ran into futility, and as the Rookie the : futility we encountered (the obstensible mission of capturing Regret's : supercarrier) served only as a setup for the actual success (Dare's : mission, and Vergil's recovery). Futility's not my problem with it. Blue Planet War in Heaven consisted of the character and her friends getting their asses kicked, with all your efforts ultimately coming to naught, and people LOVED it, because it was a well-told story. The problem is that the story is not well told. Futility could be a powerful theme if it were presented well, but it's not. Jorge's sacrifice was cheapened by its predictability. As soon as I heard 'big bomb' I knew, 'oh, the detonator's going to be fried, someone will have to stay behind and defuse it'!
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