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Re: If Noble Six is a Mary Sue... | |
Posted By: Cody Miller | Date: 9/20/10 12:54 a.m. |
In Response To: If Noble Six is a Mary Sue... (Train Dodger) : As for how the plot in Reach moves - or doesn't move, naturally - I am : offended by the rather stolid idea that every single work of fiction out : there must follow a rigid act structure in order to achieve mainstream : acceptance. The way people talk about act structures, you'd think that : combining the major events of a plot into large, well-defined chunks was : the answer to every single author or screenwriter's storytelling woes. : Believe it or not, war does not follow an act structure . There are lulls : and frenzied action followed by lulls again. I've explicitly stated before that you DON'T need to adhere to an act structure to present a good story. It's a good thing to do though since: 1. General Audiences are dumb and alternative presentations require them to think too hard.
If you're going to break the mold, you need to be a master storyteller, and aiming for an intelligent audience. It's obvious Bungie isn't a master storyteller anymore, while the second point can be argued either way. They're making Halo, not The Usual Suspects. Fun fact: Roger Ebert didn't understand the Usual Suspects when he first saw it, and he's a pretty smart guy. : Just look at the leaked Afghanistan War Diary. I'm pretty sure that if they
: "Some farmers told us there was a weapons cache hidden in a nearby
: "Flew over an area in an OH-58D Kiowa where Taliban activity was
: "Compound attacked by mortar fire." : "Ambushed in a valley. Retreated, and then counter-attacked." : With a few exceptions, real-life wars are full of "blah blah blah
That's because real life is not dramatic! Are you seriously arguing this? The whole point of making a narrative work is to DRAMATIZE THE MATERIAL!
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