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Re: If Noble Six is a Mary Sue...
Posted By: Cody MillerDate: 9/20/10 12:54 a.m.


: As for how the plot in Reach moves - or doesn't move, naturally - I am
: offended by the rather stolid idea that every single work of fiction out
: there must follow a rigid act structure in order to achieve mainstream
: acceptance. The way people talk about act structures, you'd think that
: combining the major events of a plot into large, well-defined chunks was
: the answer to every single author or screenwriter's storytelling woes.
: Believe it or not, war does not follow an act structure . There are lulls
: and frenzied action followed by lulls again.

I've explicitly stated before that you DON'T need to adhere to an act structure to present a good story. It's a good thing to do though since:

1. General Audiences are dumb and alternative presentations require them to think too hard.
2. It's hard for the storyteller to formulate such a presentation.

If you're going to break the mold, you need to be a master storyteller, and aiming for an intelligent audience.

It's obvious Bungie isn't a master storyteller anymore, while the second point can be argued either way. They're making Halo, not The Usual Suspects. Fun fact: Roger Ebert didn't understand the Usual Suspects when he first saw it, and he's a pretty smart guy.

: Just look at the leaked Afghanistan War Diary. I'm pretty sure that if they
: made a game that followed the course of the recent war in Afghanistan down
: to every last detail, people would certainly have every right to complain
: about the "plot not moving forward".

: "Some farmers told us there was a weapons cache hidden in a nearby
: building. Found some machine guns and explosives. Called in EOD."

: "Flew over an area in an OH-58D Kiowa where Taliban activity was
: reported. Nothing sighted. Nothing to report. Returned to base."

: "Compound attacked by mortar fire."

: "Ambushed in a valley. Retreated, and then counter-attacked."

: With a few exceptions, real-life wars are full of "blah blah blah
: action" and surprisingly little plot. Halo: Reach should get points
: for realism in that regard. I mean, honestly. You're defending a planet
: from an alien invasion. There's only so much that you can do, and you're
: in the process of doing it throughout the game. They wanted to keep the
: Covenant mysterious, too. That limits the amount of plot you can have
: given the framework in which the game is set.

That's because real life is not dramatic! Are you seriously arguing this? The whole point of making a narrative work is to DRAMATIZE THE MATERIAL!


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