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Re: A for effort?
Posted By: Jillybean <jillybean@bungie.org>Date: 9/18/10 5:19 p.m.


: I think we actually agree, I just didn't spend a heck of a lot of time
: explaining how well done the "atmosphere" of Reach was done. The
: planet feels like it's hopelessly about to fall, and that's because of
: that ruthless nature of The Covenant that you describe.

: It's the incoherence of the plot and the lack of characterization that's the
: deal breaker for me.

: Gah! One of the things I really disliked about H3 brought to light. Put that
: back, I'm trying to pay no attention to it.

: But while we're on the topic, one of the worst things about Halo 3 is the
: gross mishandling of the Prophet of Truth. He went from intriguing
: antagonist to bumbling bungler faster than you can say Great Journey.

The whole Covenant - this amazing story of the schism - all completely swept under the rug to prey on masculine desires to go chasing after a naked chick being threatened by a bunch of tentacles. You want issues with Halo 3 - oh I have plenty for you discuss.

Truth? Nah. He just gets to shoot Miranda in the back. Ugh!

: And yeah, yhe damsel in distress thing is a bit cliched, but hey, it gave us
: a sense of urgency; we needed Cortana to save the whole damned universe.

: It's that sense of urgency that I felt lacked in most of our actions on
: Reach.

: It might have been nice if they played up the notion that the characters
: truly felt that they, by stopping the cruiser for example, could
: potentially save the whole planet.

: Their failure would hold so much more weight, but instead you really only
: feel like they're... we'll puppets of the officers or ONI spooks who
: actually are trying to save the planet.

That would have really helped - definitely agree there

: Again, great story if it were condensed a bit more. I felt it was
: unnecessarily stretched out, and as a result became a little disjointed...
: but I was more forgiving of that because I got the sense that there were
: external factors forcing the game's length...

: Again, great atmosphere, tons of potential to weave together an interesting
: set of events, tension, conflict, etc.

: Squandered? To me it feels that way.

: Enjoyably different player-characters imo.

: "I aim to please."

: But what if you miss?

: "I won't."

Can you really end a story at the beginning? Reach was always doomed to fail, and I think storywise, it can't be satisfying.


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