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Re: If it makes you feel better... | |
Posted By: Narcogen <narcogen@rampancy.net> | Date: 9/23/10 6:27 a.m. |
In Response To: Re: If it makes you feel better... (Jinno) : I have to get the feeling this is the result of Joseph Staten's role in : either game. IE, whenever we were told things about the ODST Project, we : seemed to get them from Staten, we were told that he was working on this : while the rest of the team was working on other things (what we now know : to be Reach). He was the director of cinematics for Halo CE through ODST, : and I just get the feeling that he wasn't as intimately involved with : Reach as he was with the other projects, and it shows. : I dunno, I could be wrong. Hmm... could be. There's something slightly schizophrenic about Reach's cinematics. They kept using camera angles that really distanced you from the characters, kept helmets on a lot despite having done really detailed faces, and used a lot of security cam footage, despite the fact that the AI 'Dot' is not nearly as active and present in this story as either Cortana or ODST's Virgil. I'm not really sure why it was used at all. I think, by and large, that Halo 1-3 was the story Bungie had and wanted to tell. That Halo's game design often took backseat to the story, while in Reach the reverse is true, is evidence of this. That Halo game certain people wanted, where gameplay concerns are always more important than story? We now have it. Reach is here. I think ODST and Reach are the stories Bungie needed to tell, in order to wrap the two extra games in without overly muddling what had come before, or what may come after. ODST I think succeeds better as a story because of the choice of flawed human characters. The idea of "let's get a game with a lot more Spartans in it" raises a number of problems, many of which are visible in Reach.
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