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Re: Speak for yourself (Spoils)
Posted By: Jillybean <jillybean@bungie.org>Date: 9/23/10 4:46 p.m.


: I think that's flawed for several reasons. The only way making the player the
: character ever works is if the player is given large amounts of control
: over how the story plays out. Like in Deus Ex for example. It works that
: Denton is a dullard, because OUR decisions drive how the story moves.

: In Reach, your decisions do not drive the story. If the player's decisions
: don't drive it, then the character's need to. Oh oops, my character has no
: personality, and therefore can;t drive the story in a meaningful way.
: Because of this, having a 'blank slate' character just doesn't work.

: That's great, but it doesn't make Noble 6 any better of a character.

I completely agree with you - Reach's story is flawed.

But what it does well, very well, is immersed me, like no other Halo game has done before. I cared far more for Six than I did for the Chief or Cortana or even the Rookie (who, essentially, slept six hours). It far surpasses Halo for making me want to survive, making me want Six to survive. Lone Wolf frustrated me.

It's a big change from drowning Lara Croft in a pool.


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