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Re: Speak for yourself (Spoils) | |
Posted By: Cody Miller | Date: 9/23/10 2:29 p.m. |
In Response To: Re: Speak for yourself (Spoils) (Kermit) : I don't think you get Jilly's point, which is that you as the player grieve, : and you are Six. Your grieving mileage may vary, but my Six grieved. I think that's flawed for several reasons. The only way making the player the character ever works is if the player is given large amounts of control over how the story plays out. Like in Deus Ex for example. It works that Denton is a dullard, because OUR decisions drive how the story moves. In Reach, your decisions do not drive the story. If the player's decisions don't drive it, then the character's need to. Oh oops, my character has no personality, and therefore can;t drive the story in a meaningful way. Because of this, having a 'blank slate' character just doesn't work. : When Jilly talks about a transformation, she's projecting her own for sure,
That's great, but it doesn't make Noble 6 any better of a character.
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