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Re: Speak for yourself (Spoils)
Posted By: Cody MillerDate: 9/23/10 2:29 p.m.


: I don't think you get Jilly's point, which is that you as the player grieve,
: and you are Six. Your grieving mileage may vary, but my Six grieved.

I think that's flawed for several reasons. The only way making the player the character ever works is if the player is given large amounts of control over how the story plays out. Like in Deus Ex for example. It works that Denton is a dullard, because OUR decisions drive how the story moves.

In Reach, your decisions do not drive the story. If the player's decisions don't drive it, then the character's need to. Oh oops, my character has no personality, and therefore can;t drive the story in a meaningful way. Because of this, having a 'blank slate' character just doesn't work.

: When Jilly talks about a transformation, she's projecting her own for sure,
: but my experience was the same. People can go on about the lack of plot
: and so on, but plot was never the point of this game. Everyone knew the
: plot going in. So Bungie focused on the immersion and the resulting
: experience, and for me, Reach packs a bigger punch in that department than
: all of the other games, if for no other reason than you have to lose
: before you can win. It affected me pretty intensely, it transformed how I
: felt about all that went before, including the other character's deaths.

That's great, but it doesn't make Noble 6 any better of a character.


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