glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Speak for yourself
Posted By: Jillybean <jillybean@bungie.org>Date: 9/23/10 11:29 a.m.

: [snip]

: I guess all I can say about that is that they don't. Noble Team are symbolic,
: not real characters. They don't develop. They can't develop. They are real
: only in the sense that they symbolize something that we're told Six didn't
: have before now: a team, a family. The player, and Six, experience loss by
: seeing how the members of Noble Team react to each other, more than from
: their own reactions.

That's a poor choice. Either you want these characters to go through something - and for me Six certainly goes through something. She goes from being a test pilot, a lone wolf, to someone who grieves for each of her team mates in turn. - Or you want these characters to be immobile, unevolving . . . what? Why would you ever want to tell that story?

Pretty much all of Six's development is implied for me. Like you say, it's the player [me] reaction to events. And the Covenant become scary again in the same way that the Arbiter, and my reactions to playing him, became sympathetic. My Six and my Arbiter are undoubtedly different from yours, but that's the medium of a game.

I contest, however, the idea that 5-6 hours is not enough time to develop eight characters. Emile gets plenty of development, especially in his final mission with Six, and he's not unlikeable in any sense of the word. I'm surprised to see that opinion in the fandom, but hey-ho.

[snip]

: Look at what happens there. We go from a desperate situation on the losing
: side of a war against the Covenant, who seem bent on destroying humanity,
: and then we find out things are actually much worse: the Flood are an even
: more implacable threat. Beyond that, things get even worse: the only known
: weapon against the Flood is a last resort that kills everything. Then
: things get even worse again: the Covenant's actual objective is to
: activate this weapon, and exterminating humanity is just a rewarding
: hobby.

Yep, see my post above. Reach really manages to show how Halo is a turning point. I have an urge to play all five games in canonical order to see how the story goes.


Message Index




Replies:



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.