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Re: Speak for yourself (Spoils)
Posted By: Bry <bmulheran@gmail.com>Date: 9/23/10 2:38 p.m.


: I think that's flawed for several reasons. The only way making the player the
: character ever works is if the player is given large amounts of control
: over how the story plays out. Like in Deus Ex for example. It works that
: Denton is a dullard, because OUR decisions drive how the story moves.

: In Reach, your decisions do not drive the story. If the player's decisions
: don't drive it, then the character's need to. Oh oops, my character has no
: personality, and therefore can;t drive the story in a meaningful way.
: Because of this, having a 'blank slate' character just doesn't work.

: That's great, but it doesn't make Noble 6 any better of a character.

I think this is a case where one just has to agree to disagree.
You have your interpretation and feeling, but that's what they are. Yours.
One can say just as much about Commander Shepard in Mass Effect.
At once kind of a blank slate, but at the same time not.

You think its flawed and such a thing can only work one way.
Well, you're kind of known for your strong opinions and stating them as solid fact rather than as an opinion.
You think "The only way making the player the character ever works is if the player is given large amounts of control over how the story plays out."
I'm not sure I agree with that and apparently other people managed to get more out of Halo Reach and Noble 6 than you did.
Good for us. Doesn't make us wrong, nor does it make you wrong as such either.
We just don't see things the same way you do.


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