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Re: Speak for yourself (Spoils) | |
Posted By: Bry <bmulheran@gmail.com> | Date: 9/23/10 2:38 p.m. |
In Response To: Re: Speak for yourself (Spoils) (Cody Miller) : I think that's flawed for several reasons. The only way making the player the : character ever works is if the player is given large amounts of control : over how the story plays out. Like in Deus Ex for example. It works that : Denton is a dullard, because OUR decisions drive how the story moves. : In Reach, your decisions do not drive the story. If the player's decisions
: That's great, but it doesn't make Noble 6 any better of a character. I think this is a case where one just has to agree to disagree.
You think its flawed and such a thing can only work one way.
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