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Re: A for effort? | |
Posted By: Jillybean <jillybean@bungie.org> | Date: 9/18/10 5:19 p.m. |
In Response To: Re: A for effort? (Hawaiian Pig) : I think we actually agree, I just didn't spend a heck of a lot of time : explaining how well done the "atmosphere" of Reach was done. The : planet feels like it's hopelessly about to fall, and that's because of : that ruthless nature of The Covenant that you describe. : It's the incoherence of the plot and the lack of characterization that's the
: Gah! One of the things I really disliked about H3 brought to light. Put that
: But while we're on the topic, one of the worst things about Halo 3 is the
The whole Covenant - this amazing story of the schism - all completely swept under the rug to prey on masculine desires to go chasing after a naked chick being threatened by a bunch of tentacles. You want issues with Halo 3 - oh I have plenty for you discuss. Truth? Nah. He just gets to shoot Miranda in the back. Ugh! : And yeah, yhe damsel in distress thing is a bit cliched, but hey, it gave us
: It's that sense of urgency that I felt lacked in most of our actions on
: It might have been nice if they played up the notion that the characters
: Their failure would hold so much more weight, but instead you really only
That would have really helped - definitely agree there : Again, great story if it were condensed a bit more. I felt it was
: Again, great atmosphere, tons of potential to weave together an interesting
: Squandered? To me it feels that way. : Enjoyably different player-characters imo. : "I aim to please." : But what if you miss? : "I won't." Can you really end a story at the beginning? Reach was always doomed to fail, and I think storywise, it can't be satisfying.
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