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Re: External Rewards on Intrinsic Motivation | |
Posted By: RC Master | Date: 12/14/10 12:49 p.m. |
In Response To: Re: External Rewards on Intrinsic Motivation (Decommissioner) : Ok, then you do have some intrinsic motivation to continue playing. So I'm : not quite sure why you considered Cody lucky. Because he's in a better position to derive his own fun out of games than a lot of people are. I can also be IN the group of people I consider lucky (to an extent, shiney armour IS shiney after all :) ) and still consider them lucky. : Also, challenges aren't always as serious 'offenders' as other parts of the
But, you might never have done the equivalent of the challenge requirements if it wasn't a challenge on that day. Its provide a goal and directing you, providing feedback etc. For some players, yes, that alone is enough to get them to play. For others, some larger goal of it counting towards some new armour, or rank, or their challenge count or completionist urges (see: c0ld Vengence) is whats directing them. : Yes, I was playing a lot on the days I managed to hit the cR cap, but until I
Because somewhere, you have a goal of progressing towards the next rank/peice of armour you want. You must do. Otherwise why do you care about the cap at all? Then when that goal is suddenly taken away for the rest of the day (and it may have been a bad design decision) you're left feeling directionless. Devoid of something that you're going for. BTW, I saw talk on b.net that the cap has been raised to 120k? *shrugs* : That's my whole point. The system is ruining it for me, even when I'm
Oh dear :/ Well I'm not sure what to say. You should definitely try to ignore the credits and stuff a bit more in that case. For me, I see the ranks and armours as simply coming in due course of play, I make a note to get the bits I want when I have enough creds, but I won't completely sacrifice speedrunning or watching saved films or tooling around in a custom game in order to maximise my credit earn by playing only MM. (and my cR/min rate shows this, OOOH does it show it....) : External rewards decrease intrinsic
I don't think this is necessarily true. And I'm having trouble distinguishing in my mind between 'external rewards' and 'intrinsic motivation' which really kinda sound like 'self-imposed rewards'. I'm having difficulty thinking up of an example situation in which a player plays a game without either the game providing a goal, he himself having one for it, or a friend giving him one for his play. I do speedruns, right? I breifly held the record for Nightfall SLASO/Mythic and TotS Legendary already in Reach. I did those regardless of the cR I was going to earn (though it still made me sad that I earned so few :( ). I did those for entirely externally imposed reason. Partly by my self wanting to see how fast I could do it, partly for the allure of having a video of my gameplay up on the internet and being able show off my leet skillz (I kid, mostly...). On the other hand, the Daily Challenges are given to me by the game itself. Gives me a goal which goes for a reward that exists only within the game. : In Reach, I still have tons of commendations to level up, and NONE of them
Well, Flawless Cowboy would be... I too think Reach's PIS is flawed. I'm arguing against the idea that they are inherently bad things to have. : Pins in BFBC2 are
Like medals. : There is no external goal.
The game encourages you, through the weapon unlock and military rank system, to get at least one to fill out your 'medal chest' so to speak, and to get more of them to advance towards the next rank and more guns 'n' gadgets faster. I think there were ones like 'perform 7 revivies' and '7 resupplies' and stuff. And since they offered a nice bonus of EXP, you're right, they did encourage me to drop ammo crates all over the place or go entire games sprinting around as a medic with my defib out! It wasn't perfect either though: in said games, my ammo boxes certainly resupplied the enemy team at some points, and indescriminately reviving dudes laying on the battlefield often got them killed quite soon after (and the enemy team would be quite happy to oblige since they'd get the full quota of EXP for a just-revived-out-in-the-open player and one that one set up in nice cover). Its not quite the same though, since the Commendations are really just there to provide the mid-game action-related cR earn. Like a kill would in CoD or Battlefield. And where they have stock bonuses for headshots, the bonus for headshot kills in Reach comes from the commendation related to it. It IS a nice way to tally how much you've earned a certain type of action-credit reward. And I think the intent was something about 'showing what type of player you are' with them but, the Bonuses for each level of commendation warp that quite a bit I feel. I.e. Once you've Onyx'd your headshots, you won't get any more Bonuses for increments of headshots, so you might as well get kills with.... automatic weapons instead. Thinking about it, the fact that you stop earning cR per action at silver in Campaign Commendations REALLY fucks up the 'how you play' value of the commendations. Yeah... : In BFBC2, when I was first starting out, I thought to myself "I can get
Battlefield is more strongly class based than Reach so that sort of thing naturally require you to try different aspects to get all of them. But maybe Bungie should have offered some incentive to try out the different AAs. Kinda like how CoD has those challenges related to each Perk... : Another thing is that in BFBC2, there are plenty of weapons to choose from
Tracer dart sucks :P In Reach, there are commendations in all
Infinite NEEDLER!!!! But yeah, seems silly amounts of kills required with them in Campaign especially. Who wants to get 3000 AR kills? : the other (plasma pistol) is better but doesn't show up as much
...At killing. One of the issues is that pretty much all the rewards are kill related, when sometimes that really doesn't even matter. PP is great at anti-shields and for stunning vehicles and I literally use it all the time in campaign but rarely get kills with it when I'm playing on anything above normal. (the kills I do have with it are a combination of trying to earn SOMETHING for my playtime in campaign, and using it at the start of Exodus on Mythic when this is limited pistol ammo around).
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