glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: On Bungie and the Value of the Player's Time
Posted By: ZackDarkDate: 12/13/10 3:30 p.m.


: That's bullshit, though. If you're grinding in WoW, instead of "having
: fun," then you're Doing It Wrong. When WotLK came out I leveled to 80
: just doing quests, chirping constantly in guild chat. You can grind, and
: some people proved that you could do things more efficiently by grinding
: rather than questing, but then don't complain about the grinding.

That's the thing. Less and less developers think that this is considered wrong, making grinding more and more common.

: I'm oversimplifying a bit. A lot of WoW's quests are just ass, just real
: illusions covering grinds. Like the "I require 10 buzzard heads"
: quests where only 1 in 20 buzzards drops a head (grrrrrrrr). They get the
: balance right. EverQuest? Yeah. That was grinding. The exploration kept me
: going, but the grinding always beat me down. The grinding and the exp loss
: on death. The grinding, the exp loss, and the corpse runs. The grinding,
: the exp loss, the corpse runs....I'll stop before I break into tears.

There you go. Developers are getting lazy and making grinding missions instead of "real" missions.

I mean, who can blame them? Someone is getting gazillions of players using only grinding (namely Farmville), while "real" missions that keeps the players engaged takes massive amounts of time and effort to produce.


Message Index




Replies:



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.