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Re: On Bungie and the Value of the Player's Time | |
Posted By: Wurny <werny89@hotmail.com> | Date: 12/13/10 5:43 p.m. |
In Response To: On Bungie and the Value of the Player's Time (Cody Miller) Me and Psychology students at the university I attend have had discussions on the addictive nature of WoW, it is an extremely frightening game when looked at in this light. And yes, I have known a few addicts, and this may sound like some cruel joke but I'm not exaggerating in the slightest when I say that it had more of an effect on them then I've seen marijuana do to people. You see, when you're addicted to drugs, you're happy whenever you're on them. When you're playing the game you're addicted to, you're not necessarily happy, in fact you can be extremely furious. Yet you come back for more. It's more akin to gambling than anything. Anyways, back on topic. I bought a shiny new 360 S yesterday, and after hours and hours of fixing my router after the 360 S assassinated it over the network (it's known to do that with certain routers apparently) I was finally able to get on Live. Last week I had a LAN party with friends, 5 of us playing Reach. I wanted to play on Live to recreate that experience of sitting with my friends yelling obscenities at them and just having a fun time. I think this is the main reason I feel absolutely no need to keep track of challenges and whatnot. It's nice to see my credits go up but I really don't care. It's just a fun, hilarious game to me. Especially Headhunter. What worries me is the screen that comes up after a game showing the credit points you got and your 'avatar' doing a little victory jig. It's disturbing; it's obviously designed to appeal to the vanity of modern gamers, the modern desire for one-man-up-ship on not only your friends, but everyone on the internet. One thing I noticed with this ridiculous Armory system is that ALL OF THE ARMOR LOOKS THE SAME. Do you honestly stop in the middle of the game and look at someone's knee pads? Harking back to Halo 3, all of the helmets and other armor pieces were clearly distinguished. So I do certainly agree with you. The whole game feels tailor-made for breeding competitive little Spartan shits. Will that stop me logging in and having a laugh? No! Now I don't believe Bungie deserve any hate for doing this. We choose to subscribe to a capitalist economy after all; the desire for 'status' has obviously punctuated everything well before video games came along. The game designers are just extremely clever at what they do. Well, they may not be as clever; as it has been said the numbers are dwindling quickly. When I played last night there was less than 10,000 people online. There were more people online on WARCRAFT III in 2008! All we can do as individuals is try to free ourselves from this primal urge and try to just play for the sake of fun.
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