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Re: External Rewards on Intrinsic Motivation | |
Posted By: Decommissioner | Date: 12/14/10 10:58 a.m. |
In Response To: Re: External Rewards on Intrinsic Motivation (RC Master) : So why is it that I still feel like playing campaign even after I've already : completed the daily challenge related to it? Ok, then you do have some intrinsic motivation to continue playing. So I'm not quite sure why you considered Cody lucky. Also, challenges aren't always as serious 'offenders' as other parts of the PIS. If you do a challenge because you think that you can complete it because of some personal skill/quality, than you are intrinsically motivated to complete that challenge. If you complete the challenge simply for the credits (e.g. all of the grinding challenges that don't actually require any skill), then you are completing it for the external rewards. : Well you're already playing a lot if you hit the cR cap... Yes, I was playing a lot on the days I managed to hit the cR cap, but until I see that little box that pops up to say I've hit the cap, I don't at all consider that am bored or that I should stop playing. : Maybe you're just letting yourself get spoiled by the system and its goals,
That's my whole point. The system is ruining it for me, even when I'm consciously aware of that fact. External rewards decrease intrinsic motivation. : Halo 3 had a PIS too ya know. Those military ranks? That climb for higher
Yeah, and after I hit Lieutenant in 2007 (I needed that achievement), I stopped playing ranked until 2009. (The only reason I started playing ranked again was because I really enjoy SWAT and that is a ranked-only playlist.) I earned all of the achievements and all of my armor pretty early on, and then felt like I was free to play the game the way I wanted to. In Reach, I still have tons of commendations to level up, and NONE of them are skill based. They ALL are just "get a ton of kills/assists/medals" aka "grind for me or just keep playing even if you suck at the game". It is not an accomplishment of skill to level them up, but not having them at Onyx still irritates me. While not perfect, I far prefer Battlefield: Bad Company 2's version of commendations. That game breaks it into 2 categories: insignias and pins. Insignias are the most like commendations in that they say get X type of kills during all of your play time to earn this insignia. But once you earn it, you are DONE with it. None of the insignias require too many of any type of kill, and only require a few hours of a certain play style to earn each one. Reach commendations on the other hand can require anywhere from a few minutes to 'forever' to get up to Onyx. Pins in BFBC2 are earned for doing things in ONE game (like be the player with the most points, or get 5 kills with a class of weapon, etc). You can earn as many of these pins as possible, but there is no "get this many pins" counter. You simply just have how ever many you earn. There is no external goal. In BFBC2, when I was first starting out, I thought to myself "I can get all of these within a month and it should help me to learn all of the different classes in the game". With Reach, I thought to myself "how the heck am I ever going to get all of these?" and that thought is continually in my head whenever I play Reach and it detracts from my experience. Another thing is that in BFBC2, there are plenty of weapons to choose from and only a very few of them suck. In Reach, there are commendations in all three categories (campaign, multiplayer, firefight) for kills with automatic weapons. All of the auto weapons in Halo suck in comparison other weapons like heavy and precision. For the sidearm/pistol commendations, there are only two guns in the game that work towards that. One of those weapons (human pistol) is wildly inaccurate and frustrates me to no end; the other (plasma pistol) is better but doesn't show up as much and is still inferior to a lot of weapons. And don't even get me started on the vehicle (kills and driver) commendations for multiplayer, because vehicles suck now compared to other Halo games and aren't nearly as fun to use now (except the Scorpion, but since it's over-powered, it's been removed from all maps except Paradiso). In firefight vehicles appear relatively rarely and getting related commendations becomes more of a game of luck than anything else. Ok, I'm rambling a bit now, but let me bring it back on-topic. Even if I did play ranked in Halo 3 and tried to get my rank up, I would feel like I was working towards something that actually said something about me. It's very much like earning good grades in school. Some students are intrinsically motivated to get good grades because they see that as a measurement of their personal qualities/determination and feel that they can earn higher grades through betterment of themselves. In Reach, getting the commendations up, completing (most of) the challenges, earning credits, and buying armor says nothing about my skill at the game. ANYBODY who plays enough can get those things up.
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