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Re: On Bungie and the Value of the Player's Time | |
Posted By: General Battuta <seth.dickinson@gmail.com> | Date: 12/13/10 9:22 p.m. |
In Response To: Re: On Bungie and the Value of the Player's Time (Ragashingo) : 1. You give arcade gaming way too much credit going so far as to essentially : say that arcade games were designed purely for fun and that console games : aren't. No, he argues that because of the business model, they HAD to be fun in order to be maximally profitable. It was a pleasant side effect.
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