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Posted By: General Battuta <seth.dickinson@gmail.com> | Date: 12/13/10 2:47 p.m. |
In Response To: Re: On Bungie and the Value of the Player's Time (Wayward Spleen™) Particularly this: : Where I used to play for fun - I've found myself tailoring my playing around
: I still have fun doing so, but not nearly the level I did prior-to-grifball
Challenges drive me to play the game more, but make me enjoy it less. I hate that. I hate booting up another game and thinking "Man, I'm missing the dailies in Reach...can I really justify that?" Also, Cody, would be interested to hear more on your thoughts about why the Reach beta was so good, because I felt exactly the same way and yet I'm having a hard time pinning down what changed between beta and final that made the beta better. I have this vague suspicion that the rough edges and imbalances made the game better.
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