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Campaigns are the classic reward system | |
Posted By: RC Master | Date: 12/14/10 7:08 a.m. |
In Response To: On Bungie and the Value of the Player's Time (Cody Miller) Get past this enemy, you'll get to see a new area! Complete this level, you'll see a fancy cutscene, and you'll get access to the start of the next level! Complete the game, and you'll find out the ending! You're so used to it by now that you don't even notice it. But its basically the same thing. The game is asking you to do some task in exchange for some reward. Ever heard people say stuff like they 'played the game for the story'. Yeah? I have. Those campaign shields underneath the level names back in halo CE were basically saying 'do this level on a higher difficult than you have before, and I'll give you a fancier shield to go here.' Yeah? Arcade games: all time high score leaderboards? 'Beat this score and you'll get your own 3 characters here!' Kinda the same thing, really. Just have a name for it now, and its being more actively persued. They need not be skinnerbox-esque repetitiveness, they can challenge the player to do more complex tasks, more quickly, more efficiently, than the player has done before. Again, not saying Reach's system is perfect. Far from it.
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