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Here's an odder notion
Posted By: ThorsHammer <nate@ishness.net>Date: 12/13/10 7:20 p.m.


: What if the player investment economy was player-driven?

: What if rewards for particular gameplay actions, even the point value of
: individual kills, were allowed to fluctuate in a market? As actions became
: more common their worth would drop off, and vice versa.

: You'd need a base weight system to account for the fact that some actions are
: simply more common in gameplay than others, but this would allow things
: like Gruntpocalypse farming to extinguish themselves; the Grunt point pool
: would depreciate as Grunt kills became more common. Target locator kills,
: too, could drop off.

: This type of economy works all right in EVE.

: Or is that just as bad? It would still manipulate people to do uncommon
: things - perhaps even more severely - in order to earn points.

What if we just made the gameplay mechanics as fun as we could, instead of burning time, money, and manpower on formalized "player investment systems"?

I've suggested this before.

-Nate (hasn't touched Reach in a month, busted Halo 1 out at Thanksgiving, and still thinks it's the best of the series)

Why don't they teach them logic at these schools?



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