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Posted By: munky-058 <munky.058@gmail.com> | Date: 12/13/10 3:47 p.m. |
In Response To: On Bungie and the Value of the Player's Time (Cody Miller) I completely agree with it. There was a Cracked article on the subject earlier this year: http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html The important link (to an article written nearly ten years ago) is right at the top: http://www.gamasutra.com/view/feature/3085/behavioral_game_design.php?page=1 I am disappointed with the direction of the challenge system that Bungie went with rather than the implementation itself. For the first two months of Reach's release, I never missed a single Challenge (except the two bugged ones). But when the first "Kill 1000 enemies" weekly came out, I stopped caring. I'm not going to grind out 1000 kills with my limited-to-evenings playtime. I have better things to do in Reach than hop into multi-team for the entire night. Nowadays I only really ever do the Campaign Challenges, as they're the only non-grinding ones available. I hoped that challenges would be CHALLENGES. Stuff like "Beat Sword Base on Normal using only the AR" (VERY fun, by the way), where you are challenged to play the game differently, not things that make you play longer.
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