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Re: On Bungie and the Value of the Player's Time
Posted By: SonofMacPhisto <sonofmacphisto@gmail.com>Date: 12/13/10 4:38 p.m.


: That's just the point, though. Blizzard found a way to bring real story &
: compelling quests into an MMO environment that was devoid of both. Had
: their success not been exponentially greater than anyone ever expected, I
: don't think we'd be talking about these things the same way. Their model
: got attention because it turned out to be compelling; unfortunately that's
: when consultants and business guys tear about why it worked and want to
: cynically apply it to everything else. If I had a dollar for every
: consultant who's pitched me a "WoW makes millions, you should make an
: MMO"....

: So yeah, the takeaways that the business side has from WoW are bad news .

Ah, ok, now I understand. Thanks for the clarification.


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