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Here's an odd notion | |
Posted By: General Battuta <seth.dickinson@gmail.com> | Date: 12/13/10 3:20 p.m. |
In Response To: On Bungie and the Value of the Player's Time (Cody Miller) What if the player investment economy was player-driven? What if rewards for particular gameplay actions, even the point value of individual kills, were allowed to fluctuate in a market? As actions became more common their worth would drop off, and vice versa. You'd need a base weight system to account for the fact that some actions are simply more common in gameplay than others, but this would allow things like Gruntpocalypse farming to extinguish themselves; the Grunt point pool would depreciate as Grunt kills became more common. Target locator kills, too, could drop off. This type of economy works all right in EVE. Or is that just as bad? It would still manipulate people to do uncommon things - perhaps even more severely - in order to earn points. What ever happened to Counterstrike's gun economy experiment?
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