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Posted By: ViolentlyHappy <smrice@adelphia.net> | Date: 12/2/04 7:36 p.m. |
In Response To: Has to be nit-picked.... *sp* *long* (gspawn) : Pistol whores ARE the lowest common denominator, and getting them out of the
I absolutely can't stand it when someone says that only one method of combat was used all the time. It's simply not true. I played the game for countless hours on LAN and on XBC, and anyone using just the pistol would not win. Sure, I may not be a certified expert, but I'd say that I've played enough to know much more about the nuances of the game than most people. The pistol, contrary to popular opinion, was not the end-all and be-all. The pistol was awesome at medium distances (you know, the distances the AR was supposed to be good at..). It was effective at medium-long distances. It was effective at medium-short distances. At medium-short to long distances, however, a skilled sniper could always kill someone with a pistol. One shot vs. three. No-brainer. If you took the time to get really good with a rifle, you could spin around as soon as you started getting shot and take out someone behind you with one shot. But at close distances, a shotgun user would always be able to get the upper hand on you with some crafty evasion and well-timed shots. So why isn't everyone complaining about the power of the sniper rifle? Simple, because it had a small clip. Why did it have a small clip? Because it was a power weapon. The pistol was not. The pistol, as a starting weapon, the way it should be, gave everyone a fighting chance against someone with a power weapon (shotgun, sniper, rocket). The way it is now, the SMG is so horrible compared to every one of these power weapons, the SMG user has no chance unless their enemy is terrible (which should never happen due to the level system).
A few weapons in Halo 2 are clearly better than anything else
In Halo 1, against people with equal skill (which is what the live ranking system is for anyway), spawning with a pistol gave you a fighting chance against any weapon, except if that weapon was in its niche. In Halo 2, spawning with an SMG leaves you powerless against everything except against someone with an SMG, if you get the first shot that is, and afterwards someone will probably mop you up quickly.
: Opening the gate at Zanzibar, flying a Banshee out of the bases on
Those aren't moments. Those happen every game. There's nothing special about opening the gate. "Hey...team...gate's open. Whoop-de-doo." Compare that with Halo 1's "OMFG CHECK IT OUT I JUST BLASTED THAT FULL WARTHOG WITH THE ROCKET and it CRUSHED THEIR OTHER TEAMMATE!" Those are moments. Things which rarely happened, but when they did, it was something really special. They made you pee your pants, talk about them for weeks, and replay over and over if you happened to catch them on video. I'd like to say that I completely agree with all of mothergoat's points, except that little anti-Apple tidbit (how can you be anti-Apple? That's like hating a third world country because it is in the way of one country's world empire). Halo 1 felt good. It felt smooth. It felt like a natural extension of yourself into a world that was less realistic, but a helluva lot more fun. Halo 2 doesn't feel like that at all. It feels like a bumpy ride on a railway over a pit of lava. Except without the excitement. Bungie was right, it does feel like ninjas on fire. But that's not nearly as cool as I had thought it would be. Like mothergoat said, Halo 2 is a great video game. But it's a bad Halo game. Hopefully Bungie will remember the original Halo 1 magic when they make Halo 3. Or failing that, just give up and make Halo 1.5. :P --
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