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Halo 2 was rushed? What about Halo 1?!?! | |
Posted By: Bey Bey Bey <bubba@daddyshand.com> | Date: 12/2/04 5:07 p.m. |
In Response To: Mothergoat's Second Opinion of Halo 2 (mothergoat) Look, Halo 1 has been my favorite game for the past 3 years, during which I waited impatiently for Halo 2. I am now enjoying Halo 2 a lot. Not everything in Halo 2 was 2 my liking, but I think overall it's a vast improvement over Halo 1, it retains enough of the Halo 1 "feel" but still feels like a NEW game (and not additional levels for Halo 1, which is what seems to me several people wanted). So, basically, Halo 2 is my new fav game, with Halo sitting real closely by it'side. However (and this is a big however), loving a game doesn't make me go blind. Halo 2 has some things I don't like: the pop-up during cutscenes, the new sound for the Covenant weaponry, the no damage from falling in multiplayer and others. Except I don't think that these things detract from the overall experience of the game. What I seem to notice, is that people who complain about Halo 2 seem to consider Halo 1 perfect or almost. You say Halo 2 was rushed? No doubt about it, it's a big time game. But it certainly was nowhere near as rushed as Halo 1. Halo 1 came out precisely when X-box came out. Coincidence? I don't think so. Where can we see Halo 1 was rushed? You can see it when, just slightly halfway through the game, you have to play through the same levels again. "Oh sure, it was part of the plot" you will say. But you know what. Plot-wise, what does really happen in Two Betrayals? Absolutely nothing, it's a filler level. Same as Keyes. "Oh well, captain Keyes had the codes for the Pillar blah blah blah". BS, that's just a cute excuse to have you play through a level they had previously created because they didn't have time to create brand new levels from scratch. The Library: Copy Paste/Copy Paste. Assault on the Control Room's exteriors were awesome, but the interiors were Copy/Paste. Don't get me wrong. I loved The Library, and I didn't mind playing through Two Betrayals and Keyes. I loved every minute of it!!! Why? Because the game had such great gameplay that I have played some of Halo's levels hundreds of times and they don't get boring. Yet, that doesn't make me blind, I still see we got a game than only had about 7 original levels, a few of which were poorly designed: The Pillar of Autumn, The Library. The really great levels in Halo 1, the ones that make it ultra replayable, the one that make it Halo, are: Halo, The Silent Cartographer, Assault on the Control Room, Two Betrayals (which is Assault on the Control Room). Truth & Reconciliation & the Maw had their great moments as well, but they are not quite on the same level. So, that's only 4 awesome levels, one of which is a rehash, so we are at 3. Halo 2's levels might not all be Awesome, and some levels might be worse than the best levels in Halo 1, but saying the level design in Halo 2 was boring and uninspired means Halo 1's level design was all peaches & cream and originality, which is not true. P.S.: The pistol in Halo sucked. No questions about it. It was lovely in Single Player, but in Multiplayer it sucked. You say it's not true because you loved the pistol, and no doubt loved to use it. However, I loved other weapons, and when in a Multiplayer game I faced off a "pistol whore" I was forced to do one of two things: Get a pistol myself and kill the "pistol whore", or perish. This meant that, when a pistol whore was on play, everyone had to play with the pistol, relegating almost every other weapon to a second place. Fun? If you loved the pistol above everything else, sure. Otherwise, a little annoying. |
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