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Re: (correction) | |
Posted By: thebruce0 <g.may@thebruce.net> | Date: 6/21/12 5:19 p.m. |
In Response To: Re: (correction) (Cody Miller) : you are right in that you : can't deny that someone has to write all those branches and account for : player choice. They certainly had to write that story, but because of the : burdens that having the player pick the path put on you, the resulting : story is not going to be anywhere near the calibre of a traditional one Who are you to say it can't be done? You may not think anything people have done so far is "good" - but that's simply your opinion. Just accept that. Plenty of other people LOVE what storytellers have done with interactive methodologies. : for reasons I described, but were not refuted and consequently ignored by
Ignored, unrefuted, because they're your opinion, your preference. You believe any form of storytelling that is not non-interactive, static, linear narrative is "not good storytelling". Games tell stories.
Whether the stories are "good" or not? That entirely depends on who you ask.
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