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Re: Cody Miller: No story in my entertainment plea | |
Posted By: Kermit <kermi7@mac.com> | Date: 6/20/12 7:59 p.m. |
In Response To: Re: Cody Miller: No story in my entertainment plea (Kermit) : Some of that complexity will be absorbed and come "out of box," : though. I can do some amazing things with photoshop elements with the : click of button that would have taken a lot more skill and time five years : ago. And there are limits to how much detail the eye can perceive. The : ability to iterate instantly, to experiment and see what works in a matter : of hours, not weeks--this is what I'm talking about. You're right about : the complexity--that's what I meant by 3-D chess. Creating the kind of : game we're talking about will always be harder than film--there are so : many more variables. : Graphics and scope require the most resources, and that's the kind of stuff
Addendum: I do think that the pace of AI innovation may end up being the limiting factor for games the way battery size is now for mobile hardware.
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