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Re: Cody Miller: No story in my entertainment plea | |
Posted By: Cody Miller | Date: 6/20/12 10:59 a.m. |
In Response To: Re: Cody Miller: No story in my entertainment plea (Kermit) : Can't a game work the same way? Within this broader and looser framework, why : can't player choice be accounted for? I'm not saying it's easy to pull : off, or not extremely difficult to pull off well, but I refuse to be so : doctrinaire about what is possible. I can foresee where something like an : AI works not just on moving NPCs around, but works on the thematic level, : too. Accounting for player choices, different events can be triggered that : are a response to the kinds of choices the player has made, and, in this : way, the choices of the player have helped to make one particular theme : predominant. It's not that everything that has happened no longer counts, : it's that everything that has happened now means something different than : it may have meant before. It requires, from game developers, a kind of : anticipatory collaboration with players to write the narrative. I grant : that for the creators, this is akin to playing 3-D chess, but for me, the : narrative possibilities of gaming are what makes gaming an exciting art : form. Yes, and there are games like this (Deus Ex). The issue is that it becomes the player's story, not the storyteller's. You cannot have it both ways. The more you let the player interact and effect the story, the more you give up your right over claim to the narrative. What you just described would be a very good game indeed, but not one someone could praise for storytelling. : I agree with you on many of your rules, truly. People learning the
: I don't think gaming has matured or stopped becoming what it can be. As you
Gaming is incredibly mature. It's been around for how many years now? The first video game came out in 1962. That means gaming is 50 years old. 50 years after the birth of film you had tons of films that are wonderful and stunning works of art. People are asking where gaming's Citizen Kane is? That should tell you something. If anything the maturation in gaming has slowed. We are forgoing improving mechanics over graphics, design and story. Deus Ex was such a brilliant game, and I am so shocked at how Human Revolution screwed it up. This is unfathomable to me. You are making the sequel to one of the best games ever made - all you have to do is keep everything that works and fix what didn't (Deus Ex had a lot of flaws). It seems so easy, but modern game design once again ruins everything, and in my opinion Human Revolution is just another modern FPS. To top it off, Deus Ex was an amazing, perhaps the BEST example of allowing a player to dictate the story through his actions. If games are still maturing, its sequel should do that BETTER. But it doesn't. It totally fucks it up.
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