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Re: History
Posted By: Cody MillerDate: 6/21/12 10:51 a.m.

In Response To: Re: History (Hawaiian Pig)


: It baffles me how narrowly you'll define something when backed into a corner.

: This happened when we discussed the meaning of the term "gameplay".

: Step back and ask yourself what you're doing. How can you draw a distinction
: between what constitutes a "story" based on whether or not it's
: fiction?

: There are stories that are non-fiction.

Not denying this. However a STORYTELLER creates a story based on facts, dramatizing it. It's not a story to just list every event that happened. What they choose to include, and what to omit, is of extreme importance, as well as which CHARACTER to focus on.

: This isn't even an opinion, this is strictly how words work.

: A story is quite simply a recounting of a sequence of events. A good story is
: a fair bit more compelling than that, but we're not discussing what
: constitutes a "good" story yet. We're discussing whether or not
: a medium is capable of telling a story.

Rules of possible interactions are unable to tell stories, since they merely define what is possible, not what actually happens. You cannot get Miracle on Ice by looking at the Ice Hockey Rule book.

: If you accept that a choose your own adventure novel is in fact a story--or
: rather, a set of stories, notwithstanding whether or not they are
: good--then you can accept that reader-choice can be a part of the story
: telling experience.

Again, every single one of these without exception was terrible, and in most there was an obvious 'best' path, negating the entire purpose really.

: Yes, the viewer, reader, and audience have control over their experience. The
: level of which can vary, and in video games has the potential to grow
: beyond any other medium of storytelling to date.

You have control over stories YOU create while playing games, but you do not have control over what the developer has written.

: For example, while an artist may intend their painting to represent a given
: emotion, a viewer of
: that art can choose to interpret a completely different emotion.

: Ah, the way the paint splatter hits the canvas truly screams
: "Repressed childhood memories" to me.

As an artist, you do have an obligation to consider your target audience and how they will react when you make your work.

: In a a bit more of a contrived example, when it comes to stories, a reader
: can choose to stop reading and ignore the remainder of a given book (or a
: gamer can choose to ignore entire games as "not canon").

: The exciting part about video games as a medium for telling a story is the
: holy grail that Kermit referred to.

But that's not storytelling by the developers, it's storytelling by the players. Deus Ex is genius AS A GAME, but it is not good storytelling. If you want players to have control over the story, which can be a good GAME MECHANIC, then you need to give up a good tight, focused story. AND THAT IS OKAY.

: The idea that we can develop a rich environment with multiple choices or
: viewpoints. That we can do this and still tell a coherent and compelling
: story.

: Take Pulp fiction. Pulp Fiction is one of film's best attempts to show many
: stories within the restraints of the linear nature of cinema. Many stories
: are told, but we view them from a select set of vantage points.

: Video games allow us to create all of these vantage points, and allow the
: player to view a select few as they play through.

If you rearranged the presentation of these scenes, then the film would have been experienced dramatically differently. This is the order the director and editor wanted you to see it in, because they thought this particular configuration was most effective.

: In a Pulp Fiction game, you could choose to play as Vincent and experience
: his story, making a few choices along the way, but largely sticking to
: script.

Then those choices are not meaningful if you end up sticking to the scrip regardless of what you choose.

: Maybe the next time you pick up the game you choose to play as Jules and it's
: a totally different story, but in the same world. Each are compelling and
: the overall themes are still retained.

A story is much much more than a collection of themes.

: A lot of your complaints about choice seem to be centered upon game breaking
: choices. Something like, "Well what if you, as Vincent, chose to not
: deliver the briefcase."

: RUINED. Right?

: Fuck this Jules, I'm out.

: This is ridiculous. Developers are capable of limiting player choice. It's
: not like you, as the Chief, can choose to desert the warm and wander off
: the map. This is why we have soft barriers.

But hat's bullshit, and players realize this. That is why Deus Ex was so good, YOU COULD DO NEARLY ANYTHING. You could kill your commanding officer near the start of the game, and the story can still progress. You could do the most ridiculous shit that would break any other game, and it still works by wrapping the story around whatever action you take.

: The current problem is that games currently tell a linear story. These
: stories tend to suck because they're often limited to the action genre in
: order to incorporate gameplay.

A non linear story is an oxymoron dude. Time within the story could jump around (Primer, Momento etc), but the actual telling of it takes place sequentially in real time.

: But they still tell a story.

: I mean, you wouldn't deny that would you?

: I know you'll argue that the story is told via other means (i.e. cutscenes or
: dialogue) and not by the gameplay, but I mean, that's the whole point of
: this discussion...

: The idea, here, is to allow the story to unfold via gameplay .

Impossible since they are totally at odds. Look how well that's worked out in every game but Deus Ex.

: The proposed solution is to present the player with meaningful choices, but
: control those choices in a way that guides the player through a story .

THAT DEFEATS THE PURPOSE OF GIVING THEM CHOICE! Why are you giving them a choice when you already have an idea about where the story is going? The whole point of letting the player decide is so that THEY CHOOSE HOW THE STORY GOES. If their choices still follow your story, then their choices aren't in fact significant are they?

: Create a world where the all of the paths of all the various choices you
: can make each tell compelling stories. That is the holy grail of video
: game story telling.

That can't happen. Again, everything would have to be so boring and sterile to account for all the choices. Events would have to have no effect on people if choices are later going to be made. Whenever you let the player make a major choice, and they choose 'wrong', you ruin the narrative up to that point if it was good.

: A lot of games are scratching the surface of this capability of the medium,
: but sadly no example exists yet.

I really hear this a lot, and I don't think that's true. We have had 50 years and haven't even come close to what you want.

: With Pulp Fiction on the mind, I look at games like Grand Theft Auto. This
: would probably be the best place to start. You could potentially tell
: multiple compelling stories in a sprawling city's gangland environment.

Unfocused. You can do missions in any order, skip them, or dilly around for hours. This totally impacts dramatic presentation. By the way, GTA uses cutscenes.

: The biggest restraint on this is not the medium, it's the fact that
: developers are unwilling to spend resources on developing content that
: many players may not see. It's already expensive enough to tell one story
: arc, Rockstar would probably be unwilling to work out all of the scenarios
: possible in Vice City.

: I mean, what happens if Tommy killed Lance in their first encounter?
: Something entirely different of course. That story wouldn't have the
: Lance-backstab twist at the end, RUINED. right?. Well the story would
: proceed entirely differently. Tommy would have never been able to take on
: Diaz (the drug lord in the middle of the game) without Lance.

: In fact, what would result is a totally different story. What's stopping that
: story from being compelling?

: Imagine that game. Imagine a game where if Lance died at any point during a
: mission, the story would shift seamlessly to another arc with another
: wholly different ending.

: Imagine that happening for a large set of meaningful choices in the game.

: In this example, you'd end up with something like The Wire. Where the story's
: most compelling themes are about the city and its system , and the
: character interactions are mostly incidental to this.

Wrong. You always see things through the perspective of characters in a narrative. That's how stories work. Otherwise it is not a 'story'.


Message Index




Replies:

Prometheus *OT*Miguel Chavez 6/8/12 2:08 a.m.
     Re: Prometheus *OT*Chris101b 6/8/12 3:18 a.m.
     Re: Prometheus *OT*TDSpiral 6/8/12 5:16 a.m.
           Re: Prometheus *OT*Dagoonite 6/9/12 10:38 a.m.
                 Re: Prometheus *OT*Miguel Chavez 6/9/12 1:26 p.m.
     Re: Prometheus *OT*scarab 6/8/12 7:17 a.m.
     Just tell me one thing *Asking 4 Spoils*JDQuackers 6/8/12 7:18 a.m.
           Re: Just tell me one thing *Asking 4 Spoils*General Battuta 6/8/12 9:04 a.m.
           Re: Just tell me one thing *Asking 4 Spoils*scarab 6/8/12 9:31 a.m.
           *SPOILS*Miguel Chavez 6/8/12 10:37 a.m.
     What a dreadful disappointment *SP*General Battuta 6/8/12 9:06 a.m.
     Re: Prometheus *OT*Beckx 6/8/12 9:33 a.m.
           Re: Prometheus *OT* *SP*General Battuta 6/8/12 9:38 a.m.
                 Re: Prometheus *OT* *SP*Beckx 6/8/12 9:43 a.m.
                       Re: Prometheus *OT* *SP*bluerunner 6/8/12 10:16 a.m.
                 I took the day off for this sh*t?Kermit 6/8/12 10:18 a.m.
                 Re: Prometheus *OT* *SP*scarab 6/8/12 10:29 a.m.
                       Re: Prometheus *OT* *SP*Miguel Chavez 6/8/12 10:46 a.m.
                             Re: Prometheus *OT* *SP*scarab 6/8/12 10:55 a.m.
                                   Re: Prometheus *OT* *SP*Miguel Chavez 6/8/12 11:32 a.m.
                                         Re: Prometheus *OT* *SP*scarab 6/8/12 12:13 p.m.
                             Linkscarab 6/8/12 11:09 a.m.
                       Re: Prometheus *OT* *SP*Quirel 6/8/12 11:08 a.m.
                             Re: Prometheus *OT* *SP*scarab 6/8/12 11:11 a.m.
           LOL *NM*SonofMacPhisto 6/9/12 3:09 p.m.
     Well then...Mid7night 6/8/12 9:58 a.m.
           Same *NM*JDQuackers 6/8/12 10:00 a.m.
           Re: Yep. *NM* *NM*Beckx 6/8/12 10:12 a.m.
           The more trailers I saw the less I expectedscarab 6/8/12 10:42 a.m.
           This is a horrible mindset to take.Postmortem 6/9/12 7:44 p.m.
     Guess I'm waiting for $1 movie night...davidfuchs 6/8/12 10:21 a.m.
     Re: Prometheus *OT*Cody Miller 6/8/12 10:33 a.m.
           Re: Prometheus *OT*General Battuta 6/8/12 10:45 a.m.
           Re: Prometheus *OT* *SP*scarab 6/8/12 10:51 a.m.
                 Re: Prometheus *OT* *SP*Miguel Chavez 6/8/12 10:52 a.m.
           Re: Hideo Kojima says...Beckx 6/8/12 4:26 p.m.
           Cody Miller: No story in my entertainment pleaseMetalingus627 6/8/12 6:05 p.m.
                 Re: Cody Miller: No story in my entertainment pleaCody Miller 6/14/12 11:40 a.m.
                       Re: Cody Miller: No story in my entertainment pleaBeckx 6/14/12 12:20 p.m.
                             Re: Cody Miller: No story in my entertainment pleathebruce0 6/14/12 12:57 p.m.
                       Re: Cody Miller: No story in my entertainment pleamunky-058 6/14/12 12:51 p.m.
                             Re: Cody Miller: No story in my entertainment pleaRC Master 6/14/12 4:01 p.m.
                             Re: Cody Miller: No story in my entertainment pleaCody Miller 6/14/12 7:12 p.m.
                       Re: Cody Miller: No story in my entertainment pleahunt3r 6/14/12 6:45 p.m.
                       Re: Cody Miller: No story in my entertainment pleaHawaiian Pig 6/15/12 12:18 a.m.
                             Re: Cody Miller: No story in my entertainment pleauberfoop 6/15/12 2:20 a.m.
                             Re: Cody Miller: No story in my entertainment pleaQuantum 6/15/12 2:41 a.m.
                                   Re: Cody Miller: No story in my entertainment pleaQuantum 6/15/12 4:03 a.m.
                             Re: Cody Miller: No story in my entertainment pleaCody Miller 6/15/12 11:50 a.m.
                                   Re: Cody Miller: No story in my entertainment pleaKermit 6/15/12 12:44 p.m.
                                         Only a Sith deals in absolutes. *NM*Leisandir 6/15/12 1:14 p.m.
                                   Re: Cody Miller: No story in my entertainment pleaHawaiian Pig 6/15/12 8:50 p.m.
                                         Re: Cody Miller: No story in my entertainment pleaCody Miller 6/18/12 12:32 p.m.
                                               Re: Cody Miller: No story in my entertainment pleaCody Miller 6/18/12 12:38 p.m.
                                                     Re: Cody Miller: No story in my entertainment pleathebruce0 6/18/12 1:27 p.m.
                                                           Re: Cody Miller: No story in my entertainment pleaCody Miller 6/18/12 4:37 p.m.
                                                                 Re: Cody Miller: No story in my entertainment pleamnemesis 6/18/12 5:33 p.m.
                                                                       Re: Cody Miller: No story in my entertainment pleaCody Miller 6/18/12 5:57 p.m.
                                                                             Re: Cody Miller: No story in my entertainment pleathebruce0 6/18/12 11:01 p.m.
                                                                                   Re: Cody Miller: No story in my entertainment pleaCody Miller 6/19/12 12:03 a.m.
                                                                                         Re: Cody Miller: No story in my entertainment pleaLouis Wu 6/19/12 7:28 a.m.
                                                                                               Re: Cody Miller: No story in my entertainment pleaCody Miller 6/19/12 10:11 a.m.
                                                                                                     Re: Cody Miller: No story in my entertainment pleaLouis Wu 6/19/12 10:16 a.m.
                                                                                                           Re: Cody Miller: No story in my entertainment pleaCody Miller 6/19/12 1:22 p.m.
                                                                                                                 Re: Cody Miller: No story in my entertainment pleaStryfe Bringer 6/19/12 1:41 p.m.
                                                                                                                       Re: Cody Miller: No story in my entertainment pleaCody Miller 6/19/12 1:50 p.m.
                                                                                                                             Re: Cody Miller: No story in my entertainment pleaStryfe Bringer 6/19/12 2:18 p.m.
                                                                                                                 Re: Cody Miller: No story in my entertainment pleaKermit 6/20/12 8:47 a.m.
                                                                                                                       Re: Cody Miller: No story in my entertainment pleaCody Miller 6/20/12 10:59 a.m.
                                                                                                                             Re: Cody Miller: No story in my entertainment pleaKermit 6/20/12 11:55 a.m.
                                                                                                                                   Re: Cody Miller: No story in my entertainment pleaCody Miller 6/20/12 12:53 p.m.
                                                                                                                                         Re: Cody Miller: No story in my entertainment pleaKermit 6/20/12 2:10 p.m.
                                                                                                                                               Re: Cody Miller: No story in my entertainment pleaCody Miller 6/20/12 5:12 p.m.
                                                                                                                                                     Re: Cody Miller: No story in my entertainment pleaKermit 6/20/12 7:54 p.m.
                                                                                                                                                           Re: Cody Miller: No story in my entertainment pleaKermit 6/20/12 7:59 p.m.
                                                                                                                                                                 Re: Cody Miller: No story in my entertainment pleauberfoop 6/20/12 8:14 p.m.
                                                                                                     Re: Cody Miller: No story in my entertainment pleaJillybean 6/19/12 1:39 p.m.
                                                                                                           HistoryCody Miller 6/19/12 1:49 p.m.
                                                                                                                 Re: HistoryJillybean 6/19/12 2:08 p.m.
                                                                                                                 Re: HistoryHawaiian Pig 6/21/12 4:18 a.m.
                                                                                                                       Re: HistoryHawaiian Pig 6/21/12 5:11 a.m.
                                                                                                                       Re: HistoryMiguel Chavez 6/21/12 7:22 a.m.
                                                                                                                             Re: HistoryCody Miller 6/21/12 10:56 a.m.
                                                                                                                                   Re: HistoryLeisandir 6/21/12 11:21 a.m.
                                                                                                                                         Thoughts CollectedCody Miller 6/21/12 1:17 p.m.
                                                                                                                                               Re: Thoughts Collectedthebruce0 6/21/12 2:28 p.m.
                                                                                                                                                     (correction)thebruce0 6/21/12 2:39 p.m.
                                                                                                                                                           Re: (correction)Cody Miller 6/21/12 3:53 p.m.
                                                                                                                                                                 Re: (correction)Kermit 6/21/12 5:06 p.m.
                                                                                                                                                                 Re: (correction)thebruce0 6/21/12 5:19 p.m.
                                                                                                                                               And then Mass Effect proved Cody wrong...munky-058 6/21/12 6:18 p.m.
                                                                                                                                                     Re: And then Mass Effect proved Cody wrong...General Battuta 6/22/12 9:30 a.m.
                                                                                                                                               Re: Thoughts CollectedLeisandir 6/22/12 8:08 a.m.
                                                                                                                       Yep. Very this. *NM*thebruce0 6/21/12 8:46 a.m.
                                                                                                                       Re: HistoryCody Miller 6/21/12 10:51 a.m.
                                                                                                                             I... just... *headdesk* *NM*thebruce0 6/21/12 12:07 p.m.
                                                                                                                             Re: HistoryDHalo 6/22/12 1:58 p.m.
                                                                                                                       A++++ Post Would Read AgainJillybean 6/21/12 2:03 p.m.
                                                                                                                             Agreed. *NM*Kermit 6/21/12 5:07 p.m.
                                                                                         What Wu said. I got nothin' else for ya... *NM*thebruce0 6/19/12 8:48 a.m.
                                   Re: Cody Miller: No story in my entertainment pleathebruce0 6/18/12 9:38 a.m.
                                         Re: Cody Miller: No story in my entertainment pleaCody Miller 6/18/12 11:20 a.m.
                                               Cody Miller: Video Games CAN tell stories! *NM*thebruce0 6/18/12 1:23 p.m.
                       Re: Cody Miller: No story in my entertainment pleaagdtinman 6/18/12 7:46 p.m.
     Re: Prometheus *OT*Hedgemony 6/8/12 10:46 a.m.
     Man, I was excited to see this on my birthday *NM*CYBRFRK 6/8/12 10:56 a.m.
     I liked it.BlueNinja 6/8/12 2:15 p.m.
     Re: Prometheus *OT*Kermit 6/8/12 9:17 p.m.
           sorry for the rampart italic tag *NM*Kermit 6/8/12 9:19 p.m.
                 rampant ^ *NM*Kermit 6/8/12 9:20 p.m.
     Re: Prometheus *OT Concuryakaman 6/9/12 2:27 a.m.
     You knowTex 6/9/12 4:55 a.m.
           Re: You knowHedgemony 6/9/12 6:46 a.m.
                 Re: You knowKermit 6/9/12 8:20 a.m.
                       Re: You knowHawki 6/9/12 9:12 a.m.
                             Re: You knowTex 6/9/12 12:39 p.m.
                       Re: You knowMiguel Chavez 6/9/12 1:30 p.m.
           Re: You knowMiguel Chavez 6/9/12 1:33 p.m.
           Re: You knowSonofMacPhisto 6/9/12 3:09 p.m.
     :(Postmortem 6/9/12 1:21 p.m.
           Haters gonna hate.Postmortem 6/9/12 6:17 p.m.
                 Re: Haters gonna hate.Kermit 6/9/12 9:55 p.m.
     The theory that makes me love it:Jillybean 6/9/12 2:39 p.m.
           This is what the film needed...Miguel Chavez 6/9/12 3:25 p.m.
                 Re: This is what the film needed...Jillybean 6/9/12 4:11 p.m.
           Re: The theory that makes me love it:Tex 6/9/12 5:16 p.m.
                 Re: The theory that makes me love it:Jillybean 6/9/12 5:25 p.m.
                 Classic reply on redditscarab 6/10/12 4:19 a.m.
                 LOST in Space, rather. *NM*Ma1agate 6/10/12 1:14 p.m.
           Re: The theory that makes me love it:Hawki 6/9/12 5:39 p.m.
                 Re: The theory that makes me love it:scarab 6/10/12 4:57 a.m.
                       Re: The theory that makes me love it:Dagoonite 6/10/12 7:52 a.m.
                             Re: The theory that makes me love it:scarab 6/10/12 9:46 a.m.
                 Re: The theory that makes me love it:Jillybean 6/10/12 11:02 a.m.
           This will throw you through the wallCody Miller 6/14/12 11:44 a.m.
                 Re: This will throw you through the wallJillybean 6/14/12 5:10 p.m.
                       Re: This will throw you through the wallhunt3r 6/14/12 6:42 p.m.
                             Re: This will throw you through the wallCody Miller 6/14/12 7:19 p.m.
                                   Re: This will throw you through the wallhunt3r 6/14/12 8:12 p.m.
                             Re: This will throw you through the wallMiguel Chavez 6/15/12 3:19 p.m.
     My thoughtsPostmortem 6/9/12 7:00 p.m.
           Re: My thoughtsHawki 6/9/12 7:21 p.m.
                 Re: My thoughtsPostmortem 6/9/12 7:35 p.m.
                 Nailed it!Miguel Chavez 6/10/12 1:41 a.m.
                       Re: Nailed it! Agreed, again.yakaman 6/10/12 10:10 a.m.
                             Re: Nailed it! Agreed, again.Jillybean 6/10/12 11:07 a.m.
                                   Re: Nailed it! Agreed, again.yakaman 6/10/12 12:33 p.m.
                                         Prometheus = Halo + Lost.Ma1agate 6/10/12 12:55 p.m.
     HehJillybean 6/10/12 4:25 p.m.
           Not even reading the discussionNikko B201 6/10/12 4:26 p.m.
                 It worked! *NM*Nikko B201 6/10/12 4:33 p.m.
                       Re: It worked!Jillybean 6/10/12 4:37 p.m.
                             Admins? What admins?Nikko B201 6/10/12 4:38 p.m.
                                   Re: Admins? What admins?Jillybean 6/10/12 4:39 p.m.
                                         Re: Admins? What admins?Nikko B201 6/10/12 4:41 p.m.
                                               Re: Admins? What admins?Jillybean 6/10/12 4:44 p.m.
                                                     Re: Admins? What admins?Louis Wu 6/10/12 4:47 p.m.
                                                           Thanks. [he said sheepishly] *NM*Kermit 6/10/12 6:49 p.m.
           Re: HehTex 6/10/12 4:27 p.m.
                 Re: HehJillybean 6/10/12 4:28 p.m.
           Re: HehCody Miller 6/10/12 8:12 p.m.
                 Re: HehCody Miller 6/10/12 8:25 p.m.
                 Re: Hehscarab 6/11/12 8:24 a.m.
     BTW, did anyone catch the Halo connection?Postmortem 6/11/12 1:13 p.m.
           Share? *NM*davidfuchs 6/11/12 1:40 p.m.
           What's a battle? What's a diorama?PyroSporker16 6/11/12 1:45 p.m.
           Re: BTW, did anyone catch the Halo connection?Subtank 6/11/12 1:58 p.m.
     Re: Prometheus *OT*DrDoctor 6/14/12 4:31 p.m.
     Re: Prometheus *OT*DrDoctor 6/14/12 4:54 p.m.
     Just saw itArchilen 6/20/12 8:36 a.m.
           Re: Just saw itMiguel Chavez 6/20/12 8:43 a.m.
                 Re: omg halooooooooRevenant1988 6/20/12 12:38 p.m.
                 Tell that author to use his inside type.bryan newman 6/20/12 4:06 p.m.
                 Yeah, The Two Towers sucked...munky-058 6/20/12 6:56 p.m.



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