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Re: Cody Miller: No story in my entertainment plea | |
Posted By: Cody Miller | Date: 6/18/12 12:32 p.m. |
In Response To: Re: Cody Miller: No story in my entertainment plea (Hawaiian Pig) : This is sort of what I was getting at, why is it that moving pictures can be : compelling, but a set of rules governing interactions cannot be? Huh? A set of rules governing interactions can be incredibly compelling. E.G. Halo, Brood War, Sim City, Quake, Metal Slug, Go, Chess, etc. Those are all fun to play - compelling. : Your premise that user interaction is diametrically opposed to storytelling
: For example, why can't you create a strict set of rules that guide the player
Because in a good story, everything flows logically and dramatically from the inciting incident to the climax. It would not make sense for Luke to say "You know what Obi Wan, I don't feel like going with you to Alderan", because everything leading up to that point has shaped his view of the situation such that it's really his only choice. If someone 'playing' star wars made that choice, everything Obi Wan said to Luke in his hut would be wasted, as would everything that happened to Luke since the beginning of the film, and even everything that happened to luke BEFORE THE FILM BEGAN. When you allow your audience to make choices, you basically destroy that whole foundation of the continuous narrative where every event has a purpose. When events aren't important, you lose drama, and when you lose drama you lose good story.
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