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Re: Cody Miller: No story in my entertainment plea | |
Posted By: Cody Miller | Date: 6/18/12 5:57 p.m. |
In Response To: Re: Cody Miller: No story in my entertainment plea (mnemesis) : I think this is kind of the 'holy grail' of video game story design: to : create a dramatic environment that has different story lines intersecting : throughout, and create game dynamics/mechanics to allow the player to : complete the overall goals of the game while experiencing their own : personalized piece of the larger possible narrative. This kind of : storytelling isn't really possible through films or books, and is, I : think, the thing that the "video games as the hot new storytelling : vehicle' crowd is looking for. Whether anyone will be really successful at : it remains to be seen. We are on the same page in that I'd like to see this too, but this is not storytelling. That's the players deciding what to do. The developer of that game would have as much claim to having authored the story you experience as Will Wright does over the drama of my Sims' breakup. For what it's worth, games like this exist offline: D&D being a pretty good example.
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