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Re: I only just caught up | |
Posted By: SonGoharotto <SonGoharotto@gmail.com> | Date: 4/12/12 8:08 p.m. |
In Response To: Re: I only just caught up (RC Master) Well, my intention was to find ways to improve existing gametypes in ways that can be accomplished now, rather introduce whole new gametypes or make such drastic changes that might require being hardcoded into the game during production. : Interesting. I'll have to think about this one. Though I feel already that
If the skull despawns immediately upon points being allocated, the leading team would still have to claim the next skull to spawn before they can do any objective-camping. It's not a perfect fix, but it gives other teams a fighting chance. Also, by making the hacking process something that resets (like trying to capture a territory), it means you can't keep dropping it every couple seconds to defend yourself, then resume earning points. You really have to commit to it, making teamwork actually important.
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