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Re: Hey Wu...?
Posted By: RC MasterDate: 3/21/12 1:31 p.m.

In Response To: Re: Hey Wu...? (Louis Wu)


: The vast majority, actually. Very occasionally, I find myself in situations
: described by your examples and arguments... but it really is the minority
: of games I play (and I'm past 3500 competitive games at this point).

: I cannot remember the last time I saw a team in the lead fall back and NOT be
: aggressive, for example. In fact, the larger the skill gap, the MORE
: aggressive the winning team usually is (in my experience).

I didn't mean to imply that these situations happen the majority of the time at all, and some of the situations would really only happen between two teams of very close skill - such as being passive in Slayer (which I have watched MLG Pros do so on multiple occasions and it just ain't fun to watch, and can't imagine that it's the most exhiliarating experience of their lives either).

The whole section on Living Dead was discussing that first bit - that even if the gametype can descend into incredibly unfun situations, the majority of the time, no, it won't, and everyone can still have fun and things still 'work.'

This is really just set-up for the next section(s) where I discuss ways, alternatives and variants of the gametypes that (I believe) would reduce the liklihood of these undesirable situations happening, or eliminate them altogether.

: Your discussions of Invasion gametypes I had to pass over; I have very little experience with them
: (I find the gametype to be dull and predictable, so I play it rarely).

Well, each to their own. I like Invasion because the availability of powerful weapons and vehicles allow even a single player to do a lot.

I actually like that you can actively adopt roles on your team more readily than in other gametypes since it directs the overall flow of combat better than other gametypes where I'm never quite sure what to do.

: Hang on, I have to go back through HBO's front page to find the earlier parts
: (they don't seem to be linked on your site anywhere)...

Mouse-over 'articles' at the top, then 'Halo's Gametype Design Issues/fixes' - you should get a pop-out with liks to each sections.

: I certainly won't argue that objective-holding doesn't happen; that's one
: negative I've seen quite a bit of. But the other complaints you had didn't
: resonate at all with me.

: I did NOT understand what you were saying about winning teams in Neutral Flag
: taking the flab back to their own base - I've NEVER seen this happen (not
: ONCE that I can actually remember), and I have no idea why anyone actually
: WOULD. If you made a mistake, the other team would have the flag in
: scoring position! Why would you do that? (And again, in all the games I've
: played, others clearly agreed with that question, since nobody ever
: brought the flag back to their own base.)

Huh? In Neutral Flag you bring the Flag in the centre of the map back to your own base to score. In Flag you always bring it back to your own base (well, except in Reverse Flag). If you brought the flag there but did not score, the opposite team would actually have to take it twice the distance to score it themselves (though if you drop it, it'd often reset to the centre fairly quickly).

: I've seen slaying without scoring in Speedflag - but rarely by people picking
: up flags. Your sentence "the carrier has less incentive to capture it
: and progress the game" doesn't apply very often in the games i've
: played; more commonly, the winning TEAM has less incentive to pick up
: flags and score them. (When you're carrying flags, you're more obvious to
: the other team; why would you put yourself in that position if you had no
: intention of scoring?)

Maybe I need to check what the settings of Speedflag are again... but again, the point wasn't that it happens often, but that it doesn't solve the problems of Flag really since if you do pick it up, you're not so intent on needing to run it back quickly to get rid of it, because you're not as gimped.

: Your complaints about players needing to choose an aggressive role (shooting)
: or a passive one (objective-carrying) made no sense to me; I thought that
: was the whole POINT of objective games.

Some of the objective games yes, but that doesn't mean it's fun to sit doing nothing for nearly 3 minutes of the game. When you're capturing a territory in Invasion, for example, you're in a very dangerous location, but are still able to actively DO something to defend yourself. Oddball you often just sit it out. Or if you're capturing a flag, or holding an bomb, you at least have somewhere definitive to GO to.

: If carrying the bomb did NOT
: render one player on attack nearly useless, for example, what would stop a
: better team from simply rollling over a worse one EVERY SINGLE TIME? My
: fondest Assault memories are all of games where we were outmatched,
: killing-skill-wise, and still came away with the win because we were
: sneakier or smarter. Your arguments make it sound like you don't consider
: it a win unless you score more points AND have more kills.

Well no, you were clearly the better team since you won the gametype, nevermind killing ability, and with a player that wasn't contributing to getting players out of the way!

I don't consider it about just killing ability at all - for the defense it's simply about making important kills, at the right time, often enough.

Like, with flag, at least you'll pick up some kills on the way it, but in assault it's basically over when you plant and the carrier might have done little at all.

: Oddball is one of my favorite gametypes.

You don't seem to play it much though - why is that?

: I completely reject your complaints about Hot Potato - the randomness of the
: explosions is THE ENTIRE POINT. You want time with the ball, you risk
: blowing up. That's the game. I obviously find this less frustrating than
: you do.

But it's just like, you've won posession of the ball, you're giving up movement and defensive capability to hold it and you still have to die on top of that! That's not a fun position to be in, even if it's the point! I mean what if the Flag stand exploded and killed you as soon as you capped a Flag? It's a suicide run!

: I haven't been able to get a stockpile game in so long that I can't really
: address your arguments - but my recollection of games I've played doesn't
: square with your description; I can't remember 'non-confrontational'
: games.

It might be more pronounced in Speedpile... but sometimes you can literally just travel back and forth from the flag spawns, back to your capture point, and encounter barely anyone because the people on the other team are doing the same but on different capture points. Like a Randomised HaloBall with Flags.

: Your Headhunter complaints struck me as downright silly. If a vastly superior
: team allows their opponents to win by capturing only skulls of their own
: fallen teammates, THEY DESERVE TO LOSE FOR BEING STUPID; I've never seen
: anything REMOTELY like this. When teams are mismatched, the winning team
: in Headhunter is almost ALWAYS the more-skilled-at-slaying one (again, in
: my experience); Headhunter is NOT a gametype I've seen a lot of
: objective-holding on (or rather, objective-non-holding).

Not mis-matched teams in this case, but more even teams. The 'only capture your own skulls' thing is the extreme possibility - it CAN happen, again, not saying it would.

I've definitely seen not bothering to capture heads in Multi-Team and FFA. The ONLY other place Headhunter appears is Team Objective which very few people play. When they do, they're rarely looking for headhunter because of how it breaks down at range - if a team travels in a group, it's VERY hard to take them all out so you can grab their heads at all.

: I've spent enough time on enough forums to know that there are plenty of
: people who do nothing but gripe about how awful Reach is, how 'unfun' it
: is to play... that has NOT been my experience,

Nor mine.

: As always, these are personal opinions, and in fact I'm only presenting them
: because you asked.

And thank you for doing so :)


Message Index




Replies:

Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 7:20 a.m.
     Re: Why Halo's Objective Gametypes Suck - Part 1melee 3/19/12 9:11 a.m.
     Re: Why Halo's Objective Gametypes Suck - Part 1Apirishin 3/19/12 9:39 a.m.
           Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 1:49 p.m.
     This is why I prefer FFA ObjectivesSonGoharotto 3/19/12 10:35 a.m.
           Re: This is why I prefer FFA ObjectivesRC Master 3/19/12 2:05 p.m.
     Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 12:49 p.m.
           Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 3:01 p.m.
                 Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 3:30 p.m.
                       Re: Why Halo's Objective Gametypes Suck - Part 1Bosticman 3/19/12 5:02 p.m.
                 Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 4:03 p.m.
                       Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 4:44 p.m.
                             Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 5:21 p.m.
                                   Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 5:29 p.m.
                                   Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 7:32 p.m.
                                         Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 7:43 p.m.
                                               Re: Why Halo's Objective Gametypes Suck - Part 1Revenant1988 3/19/12 8:05 p.m.
                                                     Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 8:33 p.m.
                                                           Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/20/12 7:58 a.m.
                                                                 Re: Why Halo's Objective Gametypes Suck - Part 1Revenant1988 3/20/12 8:33 a.m.
                                                                       Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/20/12 9:29 a.m.
                                                                       Re: Why Halo's Objective Gametypes Suck - Part 1Apirishin 3/20/12 10:04 a.m.
                                         Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 7:44 p.m.
                                               Re: Why Halo's Objective Gametypes Suck - Part 1Gravemind 3/19/12 10:18 p.m.
                                                     Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 10:49 p.m.
                                                           Re: Why Halo's Objective Gametypes Suck - Part 1Gravemind 3/19/12 11:58 p.m.
                                         Re: Why Halo's Objective Gametypes Suck - Part 1Gravemind 3/19/12 10:09 p.m.
     Part 2 -Why the other objectives suck tooRC Master 3/20/12 8:12 a.m.
           Re: Part 2 -Why the other objectives suck tooZaneZavin 3/20/12 10:57 a.m.
                 Re: Part 2 -Why the other objectives suck tooRC Master 3/20/12 12:10 p.m.
     Part 3 - Slayer's ProblemsRC Master 3/20/12 11:55 a.m.
           Re: Part 3 - Slayer's ProblemsBeckx 3/20/12 12:01 p.m.
           Invasion slayer.uberfoop 3/20/12 12:09 p.m.
                 Re: Invasion slayer.RC Master 3/20/12 12:15 p.m.
                       Re: Invasion slayer.uberfoop 3/20/12 12:32 p.m.
                       I was wondering about that...SonGoharotto 3/20/12 1:58 p.m.
                             Re: I was wondering about that...bluerunner 3/20/12 2:11 p.m.
                                   Re: I was wondering about that...Beckx 3/20/12 2:31 p.m.
                                   Invasion is awesome. (LONG)Revenant1988 3/20/12 2:50 p.m.
                                         Agreed.Gravemind 3/20/12 3:14 p.m.
                                               Re: Agreed.Apirishin 3/20/12 3:45 p.m.
                                                     What if Invasion didn't mean taking turns?SonGoharotto 3/20/12 4:23 p.m.
                                                           Re: What if Invasion didn't mean taking turns?Apirishin 3/20/12 4:27 p.m.
                                                                 ^ This *NM*SonGoharotto 3/20/12 4:42 p.m.
                                         Re: Invasion is awesome. (LONG)RC Master 3/21/12 12:15 a.m.
                                   Changing The NarrativeSonGoharotto 3/20/12 3:41 p.m.
     Part 4 - Broken, but can it still be fun?RC Master 3/20/12 8:58 p.m.
     Part 5 - Invasion & RushRC Master 3/20/12 11:37 p.m.
     Hey Wu...?RC Master 3/21/12 3:32 a.m.
           Re: Hey Wu...?Louis Wu 3/21/12 8:19 a.m.
                 Re: Hey Wu...?Sqorck 3/21/12 8:58 a.m.
                 Re: Hey Wu...?Revenant1988 3/21/12 9:00 a.m.
                       Re: Hey Wu...?Louis Wu 3/21/12 9:18 a.m.
                             Re: Hey Wu...?Revenant1988 3/21/12 9:36 a.m.
                                   Re: Hey Wu...?CaneCutter 3/21/12 10:18 a.m.
                 Re: Hey Wu...?RC Master 3/21/12 1:31 p.m.
                       Re: Hey Wu...?Louis Wu 3/21/12 1:52 p.m.
                             Re: Hey Wu...?Miguel Chavez 3/22/12 12:05 a.m.
                                   Re: Hey Wu...?DEEP NNN 3/22/12 6:37 a.m.
                             Re: Hey Wu...?RC Master 3/22/12 12:55 p.m.
                       Re: Hey Wu...?Hoovaloov 3/21/12 5:31 p.m.
                             Re: Hey Wu...?RC Master 3/22/12 2:34 p.m.
                                   Re: Hey Wu...?Hoovaloov 3/22/12 7:26 p.m.
     Part 6 - 3-Plot TerritoriesRC Master 3/22/12 10:45 a.m.
           Re: Part 6 - 3-Plot TerritoriesZaneZavin 3/22/12 4:25 p.m.
           Re: Part 6 - 3-Plot Territoriesnillapuddin 3/22/12 7:37 p.m.
     Part 7 - Invasion Control gametypeRC Master 3/23/12 8:51 a.m.
           Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/23/12 11:34 a.m.
                 Re: Part 7 - Invasion Control gametypepete_the_duck 3/23/12 12:23 p.m.
                       Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/23/12 12:32 p.m.
                             Re: Part 7 - Invasion Control gametypepete_the_duck 3/23/12 12:40 p.m.
                                   Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/23/12 12:53 p.m.
                                   Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 1:52 p.m.
                                         Re: Part 7 - Invasion Control gametypepete_the_duck 3/24/12 3:02 p.m.
                                               Re: Part 7 - Invasion Control gametypeZaneZavin 3/24/12 7:08 p.m.
                                                     Re: Part 7 - Invasion Control gametypepete_the_duck 3/24/12 7:21 p.m.
                                                           Re: Part 7 - Invasion Control gametypeZaneZavin 3/24/12 7:56 p.m.
                                                           Re: Part 7 - Invasion Control gametypeRC Master 3/25/12 4:52 a.m.
                                                     Re: Part 7 - Invasion Control gametypeRC Master 3/25/12 4:48 a.m.
                                               Re: Part 7 - Invasion Control gametypeRC Master 3/25/12 4:40 a.m.
                                                     Re: Part 7 - Invasion Control gametypepete_the_duck 3/25/12 10:59 a.m.
                                                           Re: Part 7 - Invasion Control gametypeZaneZavin 3/25/12 11:51 a.m.
                                                           Re: Part 7 - Invasion Control gametypeRC Master 3/26/12 5:28 a.m.
                                                                 Re: Part 7 - Invasion Control gametypepete_the_duck 3/26/12 7:32 p.m.
                                                                       Pete, you have a dealRC Master 4/4/12 2:10 p.m.
                       Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 1:43 p.m.
                 Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 9:48 a.m.
                       Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 12:48 p.m.
                             Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/26/12 12:50 a.m.
           Re: Part 7 - Invasion Control gametypeHoovaloov 3/26/12 1:51 a.m.
                 Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/26/12 8:46 a.m.
     Part 8 - Slayer and Flag evolvedRC Master 3/25/12 6:10 p.m.
           Re: Part 8 - Slayer and Flag evolvedHoovaloov 3/26/12 2:24 a.m.
                 Re: Part 8 - Slayer and Flag evolvedRC Master 3/26/12 4:50 a.m.
     Part 9 - A different way to AssaultRC Master 4/4/12 2:32 p.m.
     Part 10 & 11 - Weird versions of Oddball, King etcRC Master 4/10/12 1:51 p.m.
           :'( no reactions at all?RC Master 4/11/12 3:06 p.m.
                 I only just caught upSonGoharotto 4/11/12 9:40 p.m.
                       Re: I only just caught upRC Master 4/12/12 9:21 a.m.
                             Re: I only just caught upSonGoharotto 4/12/12 8:08 p.m.
           Re: Part 10 & 11 - Weird versions of Oddball, Kingstabbim 4/12/12 3:32 p.m.



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