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Re: Hey Wu...? | |
Posted By: RC Master | Date: 3/21/12 1:31 p.m. |
In Response To: Re: Hey Wu...? (Louis Wu) : The vast majority, actually. Very occasionally, I find myself in situations : described by your examples and arguments... but it really is the minority : of games I play (and I'm past 3500 competitive games at this point). : I cannot remember the last time I saw a team in the lead fall back and NOT be
I didn't mean to imply that these situations happen the majority of the time at all, and some of the situations would really only happen between two teams of very close skill - such as being passive in Slayer (which I have watched MLG Pros do so on multiple occasions and it just ain't fun to watch, and can't imagine that it's the most exhiliarating experience of their lives either). The whole section on Living Dead was discussing that first bit - that even if the gametype can descend into incredibly unfun situations, the majority of the time, no, it won't, and everyone can still have fun and things still 'work.' This is really just set-up for the next section(s) where I discuss ways, alternatives and variants of the gametypes that (I believe) would reduce the liklihood of these undesirable situations happening, or eliminate them altogether. : Your discussions of Invasion gametypes I had to pass over; I have very little experience with them
Well, each to their own. I like Invasion because the availability of powerful weapons and vehicles allow even a single player to do a lot. I actually like that you can actively adopt roles on your team more readily than in other gametypes since it directs the overall flow of combat better than other gametypes where I'm never quite sure what to do. : Hang on, I have to go back through HBO's front page to find the earlier parts
Mouse-over 'articles' at the top, then 'Halo's Gametype Design Issues/fixes' - you should get a pop-out with liks to each sections. : I certainly won't argue that objective-holding doesn't happen; that's one
: I did NOT understand what you were saying about winning teams in Neutral Flag
Huh? In Neutral Flag you bring the Flag in the centre of the map back to your own base to score. In Flag you always bring it back to your own base (well, except in Reverse Flag). If you brought the flag there but did not score, the opposite team would actually have to take it twice the distance to score it themselves (though if you drop it, it'd often reset to the centre fairly quickly). : I've seen slaying without scoring in Speedflag - but rarely by people picking
Maybe I need to check what the settings of Speedflag are again... but again, the point wasn't that it happens often, but that it doesn't solve the problems of Flag really since if you do pick it up, you're not so intent on needing to run it back quickly to get rid of it, because you're not as gimped. : Your complaints about players needing to choose an aggressive role (shooting)
Some of the objective games yes, but that doesn't mean it's fun to sit doing nothing for nearly 3 minutes of the game. When you're capturing a territory in Invasion, for example, you're in a very dangerous location, but are still able to actively DO something to defend yourself. Oddball you often just sit it out. Or if you're capturing a flag, or holding an bomb, you at least have somewhere definitive to GO to. : If carrying the bomb did NOT
Well no, you were clearly the better team since you won the gametype, nevermind killing ability, and with a player that wasn't contributing to getting players out of the way! I don't consider it about just killing ability at all - for the defense it's simply about making important kills, at the right time, often enough. Like, with flag, at least you'll pick up some kills on the way it, but in assault it's basically over when you plant and the carrier might have done little at all. : Oddball is one of my favorite gametypes. You don't seem to play it much though - why is that? : I completely reject your complaints about Hot Potato - the randomness of the
But it's just like, you've won posession of the ball, you're giving up movement and defensive capability to hold it and you still have to die on top of that! That's not a fun position to be in, even if it's the point! I mean what if the Flag stand exploded and killed you as soon as you capped a Flag? It's a suicide run! : I haven't been able to get a stockpile game in so long that I can't really
It might be more pronounced in Speedpile... but sometimes you can literally just travel back and forth from the flag spawns, back to your capture point, and encounter barely anyone because the people on the other team are doing the same but on different capture points. Like a Randomised HaloBall with Flags. : Your Headhunter complaints struck me as downright silly. If a vastly superior
Not mis-matched teams in this case, but more even teams. The 'only capture your own skulls' thing is the extreme possibility - it CAN happen, again, not saying it would. I've definitely seen not bothering to capture heads in Multi-Team and FFA. The ONLY other place Headhunter appears is Team Objective which very few people play. When they do, they're rarely looking for headhunter because of how it breaks down at range - if a team travels in a group, it's VERY hard to take them all out so you can grab their heads at all. : I've spent enough time on enough forums to know that there are plenty of
Nor mine. : As always, these are personal opinions, and in fact I'm only presenting them
And thank you for doing so :)
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