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Re: Part 6 - 3-Plot Territories | |
Posted By: ZaneZavin | Date: 3/22/12 4:25 p.m. |
In Response To: Part 6 - 3-Plot Territories (RC Master) On 3 Plots I completely agree that the score to win should be at least 500. I don't think there is much point in having an extra round though. In three plots on team will almost always have at least 2 of the plots active. If you just hold 2 plots the game is over in 5 minutes. 500 points would take 8+ minutes of holding two territories and leave time for back and forth and comebacks. 3 plots needs Invasion style spawn choices, possibly with plot ownership opening more options. I would like to see some sort of fun injected into the plots. Weapon drops or weapon/player traits could be tied to plots. I just think there should be some reason to want the territories outside of accumulating time. Maybe it could be setup where each territory is unique. (Example Plot #1 gives a movement speed boost, #2 gives extra ammo. etc. or maybe let each unlock AA's) Just a few thoughts I haven't really ironed out.
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