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Re: Why Halo's Objective Gametypes Suck - Part 1 | |
Posted By: RC Master | Date: 3/19/12 7:32 p.m. |
In Response To: Re: Why Halo's Objective Gametypes Suck - Part 1 (Pkmnrulz240) : [Indestructable vehicles] worked perfectly in Halo 1. You guys have rose-tinted glasses on. Even in Halo 3 where vehicle's were destructible but never died unless the driver did, the vehicles were very hard to take down on certain maps because the occupants would keep ducking behind cover at high speed and recharging their shields again. Standoff, anyone? Halo 1 had the same thing. I distinctly remember in the PC version of Halo 1, ducking behind the cliffs on Blood Gulch in the Banshee to recharge my shields and then continuing the assault.
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