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Re: Part 7 - Invasion Control gametype | |
Posted By: ChrisTheeCrappy <chrishammers@gmail.com> | Date: 3/23/12 12:32 p.m. |
In Response To: Re: Part 7 - Invasion Control gametype (pete_the_duck) : Why don't you just make it literally Invasion Slayer but instead of weapon : drops, there are territories that appear, one at a time, at a : "random" location on the map. First team to control 3 or : whatever win. : That way you can use the entire map the entire time, plus you avoid the whole
I also like this option, but I don't think just holding 3 should end the match. Something about it just doesn't seem fun, yea I know that's kind of an odd thing to say to a few lines of text, but running around just to capture a point that around moves? Sounds like King of the Hill but but with Invasion type. I dont think his level has to be Linear, that was just an example There is no reason the capture points can be asymmetrical or form a triangle, etc. I think RC Master, like myself, likes the Standard Invasion style of Progressing through a map and having more to play with. That's a really cool dynamic in my opinion, and miss that type of fun from the Invasion Slayer gametype.
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