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Re: Why Halo's Objective Gametypes Suck - Part 1 | |
Posted By: Bosticman <bosticman@hotmail.com> | Date: 3/19/12 5:02 p.m. |
In Response To: Re: Why Halo's Objective Gametypes Suck - Part 1 (uberfoop) : An effect which is always exaggerated. I've played Reach local; it's far : better than Reach online, but all the frustrating nonsense doesn't just : dissapear. : Perhaps also very importantly, Halo 1 LAN's also lacked any sort of : meaningful long-term kill stat tracking, and games were typically set to : end according to flag captures rather than timer. : An effect which is always exaggerated. I've played Reach local; it's far
I try to play Team Objective from time to time but without friends online it's tough to get more than a few games of Reach before I have had enough. No cooperation, every person doing what they think is right. It leaves me thinking what stats are getting sent home regarding this play list and why are tweaks not being done ? I agree with the above posting. I played a ton of Halo 1 over xbconnect from 2002-2004, even after Halo 2 shipped. Nothing has come close to the level of enjoyment for me. Part of it was just how the game was and the other was people wanted to *play*. There was quite a bit of work involved for the average person just to get a computer online with the software and find a good host. You didn't want to horse around but get in as many quality games as you could at a time.
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