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Re: Hey Wu...?
Posted By: Louis Wu <halo@bungie.org>Date: 3/21/12 1:52 p.m.

In Response To: Re: Hey Wu...? (RC Master)


: Mouse-over 'articles' at the top, then 'Halo's Gametype Design Issues/fixes'
: - you should get a pop-out with liks to each sections.

Weird. I could have sworn I did that this morning. Guess I didn't.

: Huh? In Neutral Flag you bring the Flag in the centre of the map back to your
: own base to score . In Flag you always bring it back to your own base
: (well, except in Reverse Flag). If you brought the flag there but did not
: score, the opposite team would actually have to take it twice the distance
: to score it themselves (though if you drop it, it'd often reset to the
: centre fairly quickly).

lol - oops; somehow I got confused. I thought you were suggesting that you bring it to the opposing score point. (I guess I must have thought at some point that we were talking about Neutral Bomb, a game I play much more often than Neutral Flag.)

Sorry.

: Some of the objective games yes, but that doesn't mean it's fun to sit doing
: nothing for nearly 3 minutes of the game . When you're capturing a
: territory in Invasion, for example, you're in a very dangerous location,
: but are still able to actively DO something to defend yourself. Oddball
: you often just sit it out. Or if you're capturing a flag, or holding an
: bomb, you at least have somewhere definitive to GO to.

But I rarely find myself doing nothing when I'm holding an oddball. Usually, I'm trying to get myself into a position where I can smack an opponent in the face with the ball.

: Well no, you were clearly the better team since you won the gametype,
: nevermind killing ability, and with a player that wasn't contributing to
: getting players out of the way!

Hmm. Here, I guess, we disagree. I would say in most of these cases that we were NOT the better team; we simply played the objective better. To me, those are very distinct.

[oddball]
: You don't seem to play it much though - why is that?

Because it doesn't come up that often, and even when it does, I'm often the only one voting for it.

One of the disadvantages to going into playlists alone, I guess.

: But it's just like, you've won posession of the ball, you're giving up
: movement and defensive capability to hold it and you still have to die on
: top of that! That's not a fun position to be in, even if it's the point! I
: mean what if the Flag stand exploded and killed you as soon as you capped
: a Flag? It's a suicide run!

What if the point of the game was running a bomb into an insta-arm location, so you're guaranteed to die if you arm it?

Oh, wait, that's Grifball.

(I'm totally good with that. :) )

: It might be more pronounced in Speedpile... but sometimes you can literally
: just travel back and forth from the flag spawns, back to your capture
: point, and encounter barely anyone because the people on the other team
: are doing the same but on different capture points. Like a Randomised
: HaloBall with Flags.

Again - never seen it happen like that. Can't really comment on it since i have zero experience with that sort of gameplay.

: Not mis-matched teams in this case, but more even teams. The 'only capture
: your own skulls' thing is the extreme possibility - it CAN happen, again,
: not saying it would.

But you based your premise (that Reach matchmaking sucks) on the possibility. It's like saying "sex with condoms sucks because the condom can break." Well, yeah, it can. Occasionally, it even does. I would argue very, very strongly, however, that those occurrences do NOT make the entire enterprise, taken as a whole, a bad thing.

: I've definitely seen not bothering to capture heads in Multi-Team and FFA.
: The ONLY other place Headhunter appears is Team Objective which very few
: people play. When they do, they're rarely looking for headhunter because
: of how it breaks down at range - if a team travels in a group, it's VERY
: hard to take them all out so you can grab their heads at all.

In both multiteam and FFA, you're competing against multiple opponents, rather than a single team. I'm sure you're right that SOME people in an FFA game and SOME teams in a multi-team game are not playing the objective - but plenty of other people ARE, so it's sort of irrelevant.

Looking forward to seeing the positive parts of your series. :)


Message Index




Replies:

Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 7:20 a.m.
     Re: Why Halo's Objective Gametypes Suck - Part 1melee 3/19/12 9:11 a.m.
     Re: Why Halo's Objective Gametypes Suck - Part 1Apirishin 3/19/12 9:39 a.m.
           Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 1:49 p.m.
     This is why I prefer FFA ObjectivesSonGoharotto 3/19/12 10:35 a.m.
           Re: This is why I prefer FFA ObjectivesRC Master 3/19/12 2:05 p.m.
     Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 12:49 p.m.
           Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 3:01 p.m.
                 Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 3:30 p.m.
                       Re: Why Halo's Objective Gametypes Suck - Part 1Bosticman 3/19/12 5:02 p.m.
                 Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 4:03 p.m.
                       Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 4:44 p.m.
                             Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 5:21 p.m.
                                   Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 5:29 p.m.
                                   Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/19/12 7:32 p.m.
                                         Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 7:43 p.m.
                                               Re: Why Halo's Objective Gametypes Suck - Part 1Revenant1988 3/19/12 8:05 p.m.
                                                     Re: Why Halo's Objective Gametypes Suck - Part 1Pkmnrulz240 3/19/12 8:33 p.m.
                                                           Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/20/12 7:58 a.m.
                                                                 Re: Why Halo's Objective Gametypes Suck - Part 1Revenant1988 3/20/12 8:33 a.m.
                                                                       Re: Why Halo's Objective Gametypes Suck - Part 1RC Master 3/20/12 9:29 a.m.
                                                                       Re: Why Halo's Objective Gametypes Suck - Part 1Apirishin 3/20/12 10:04 a.m.
                                         Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 7:44 p.m.
                                               Re: Why Halo's Objective Gametypes Suck - Part 1Gravemind 3/19/12 10:18 p.m.
                                                     Re: Why Halo's Objective Gametypes Suck - Part 1uberfoop 3/19/12 10:49 p.m.
                                                           Re: Why Halo's Objective Gametypes Suck - Part 1Gravemind 3/19/12 11:58 p.m.
                                         Re: Why Halo's Objective Gametypes Suck - Part 1Gravemind 3/19/12 10:09 p.m.
     Part 2 -Why the other objectives suck tooRC Master 3/20/12 8:12 a.m.
           Re: Part 2 -Why the other objectives suck tooZaneZavin 3/20/12 10:57 a.m.
                 Re: Part 2 -Why the other objectives suck tooRC Master 3/20/12 12:10 p.m.
     Part 3 - Slayer's ProblemsRC Master 3/20/12 11:55 a.m.
           Re: Part 3 - Slayer's ProblemsBeckx 3/20/12 12:01 p.m.
           Invasion slayer.uberfoop 3/20/12 12:09 p.m.
                 Re: Invasion slayer.RC Master 3/20/12 12:15 p.m.
                       Re: Invasion slayer.uberfoop 3/20/12 12:32 p.m.
                       I was wondering about that...SonGoharotto 3/20/12 1:58 p.m.
                             Re: I was wondering about that...bluerunner 3/20/12 2:11 p.m.
                                   Re: I was wondering about that...Beckx 3/20/12 2:31 p.m.
                                   Invasion is awesome. (LONG)Revenant1988 3/20/12 2:50 p.m.
                                         Agreed.Gravemind 3/20/12 3:14 p.m.
                                               Re: Agreed.Apirishin 3/20/12 3:45 p.m.
                                                     What if Invasion didn't mean taking turns?SonGoharotto 3/20/12 4:23 p.m.
                                                           Re: What if Invasion didn't mean taking turns?Apirishin 3/20/12 4:27 p.m.
                                                                 ^ This *NM*SonGoharotto 3/20/12 4:42 p.m.
                                         Re: Invasion is awesome. (LONG)RC Master 3/21/12 12:15 a.m.
                                   Changing The NarrativeSonGoharotto 3/20/12 3:41 p.m.
     Part 4 - Broken, but can it still be fun?RC Master 3/20/12 8:58 p.m.
     Part 5 - Invasion & RushRC Master 3/20/12 11:37 p.m.
     Hey Wu...?RC Master 3/21/12 3:32 a.m.
           Re: Hey Wu...?Louis Wu 3/21/12 8:19 a.m.
                 Re: Hey Wu...?Sqorck 3/21/12 8:58 a.m.
                 Re: Hey Wu...?Revenant1988 3/21/12 9:00 a.m.
                       Re: Hey Wu...?Louis Wu 3/21/12 9:18 a.m.
                             Re: Hey Wu...?Revenant1988 3/21/12 9:36 a.m.
                                   Re: Hey Wu...?CaneCutter 3/21/12 10:18 a.m.
                 Re: Hey Wu...?RC Master 3/21/12 1:31 p.m.
                       Re: Hey Wu...?Louis Wu 3/21/12 1:52 p.m.
                             Re: Hey Wu...?Miguel Chavez 3/22/12 12:05 a.m.
                                   Re: Hey Wu...?DEEP NNN 3/22/12 6:37 a.m.
                             Re: Hey Wu...?RC Master 3/22/12 12:55 p.m.
                       Re: Hey Wu...?Hoovaloov 3/21/12 5:31 p.m.
                             Re: Hey Wu...?RC Master 3/22/12 2:34 p.m.
                                   Re: Hey Wu...?Hoovaloov 3/22/12 7:26 p.m.
     Part 6 - 3-Plot TerritoriesRC Master 3/22/12 10:45 a.m.
           Re: Part 6 - 3-Plot TerritoriesZaneZavin 3/22/12 4:25 p.m.
           Re: Part 6 - 3-Plot Territoriesnillapuddin 3/22/12 7:37 p.m.
     Part 7 - Invasion Control gametypeRC Master 3/23/12 8:51 a.m.
           Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/23/12 11:34 a.m.
                 Re: Part 7 - Invasion Control gametypepete_the_duck 3/23/12 12:23 p.m.
                       Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/23/12 12:32 p.m.
                             Re: Part 7 - Invasion Control gametypepete_the_duck 3/23/12 12:40 p.m.
                                   Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/23/12 12:53 p.m.
                                   Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 1:52 p.m.
                                         Re: Part 7 - Invasion Control gametypepete_the_duck 3/24/12 3:02 p.m.
                                               Re: Part 7 - Invasion Control gametypeZaneZavin 3/24/12 7:08 p.m.
                                                     Re: Part 7 - Invasion Control gametypepete_the_duck 3/24/12 7:21 p.m.
                                                           Re: Part 7 - Invasion Control gametypeZaneZavin 3/24/12 7:56 p.m.
                                                           Re: Part 7 - Invasion Control gametypeRC Master 3/25/12 4:52 a.m.
                                                     Re: Part 7 - Invasion Control gametypeRC Master 3/25/12 4:48 a.m.
                                               Re: Part 7 - Invasion Control gametypeRC Master 3/25/12 4:40 a.m.
                                                     Re: Part 7 - Invasion Control gametypepete_the_duck 3/25/12 10:59 a.m.
                                                           Re: Part 7 - Invasion Control gametypeZaneZavin 3/25/12 11:51 a.m.
                                                           Re: Part 7 - Invasion Control gametypeRC Master 3/26/12 5:28 a.m.
                                                                 Re: Part 7 - Invasion Control gametypepete_the_duck 3/26/12 7:32 p.m.
                                                                       Pete, you have a dealRC Master 4/4/12 2:10 p.m.
                       Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 1:43 p.m.
                 Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 9:48 a.m.
                       Re: Part 7 - Invasion Control gametypeRC Master 3/24/12 12:48 p.m.
                             Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/26/12 12:50 a.m.
           Re: Part 7 - Invasion Control gametypeHoovaloov 3/26/12 1:51 a.m.
                 Re: Part 7 - Invasion Control gametypeChrisTheeCrappy 3/26/12 8:46 a.m.
     Part 8 - Slayer and Flag evolvedRC Master 3/25/12 6:10 p.m.
           Re: Part 8 - Slayer and Flag evolvedHoovaloov 3/26/12 2:24 a.m.
                 Re: Part 8 - Slayer and Flag evolvedRC Master 3/26/12 4:50 a.m.
     Part 9 - A different way to AssaultRC Master 4/4/12 2:32 p.m.
     Part 10 & 11 - Weird versions of Oddball, King etcRC Master 4/10/12 1:51 p.m.
           :'( no reactions at all?RC Master 4/11/12 3:06 p.m.
                 I only just caught upSonGoharotto 4/11/12 9:40 p.m.
                       Re: I only just caught upRC Master 4/12/12 9:21 a.m.
                             Re: I only just caught upSonGoharotto 4/12/12 8:08 p.m.
           Re: Part 10 & 11 - Weird versions of Oddball, Kingstabbim 4/12/12 3:32 p.m.



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