Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: Part 7 - Invasion Control gametype | |
Posted By: RC Master | Date: 3/25/12 4:40 a.m. |
In Response To: Re: Part 7 - Invasion Control gametype (pete_the_duck) : Correct and correct. Imagine Invasion Slayer, as it is now, but the random : hills are actually territories. Don't get hung up on the word Slayer--I'm : using Invasion Slayer as a functioning example, not saying this is a : Slayer gametype. You can call it Invasion Control or whatever you want--a : name isn't important. : You would fight over each territory when it appears, scoring points only by
Well wouldn't that suffer from that exact same problem that Invasion Slayer has: that some territories just spawn so close to each side, and randomly, that effectively there isn't a proper fight over them? Then instead of free weapons, the team would be getting free points - I guess you're cutting out a middle-man since in Inv Slayer, powerweapons = points, but then that's even more boring. : My basic problem with your idea is using captured territories for both
: Yes--but unless a map had all territories perfectly balanced , then I see
: You're basically creating a source for significant inbalance in a gametype
I'm not brushing it off, I just don't understand where you're coming from. If you have three central territories, then there's almost no doubt there is going to be a 'central' one, which of course will be hotly contested since even if you can't secure all three, you need a majority to win. The gametype is intentionally imbalanced by making is SvE already. Map design doesn't compensate for that and nor do I believe it can: playing two rounds does. I don't see how, at the gametype level, there will definitely be one territory that both teams will, in their entirity, rush for. What makes you think there won't be counter-stratgies to that rush? e.g if all the Spartans are going to the central territory, the Elites can capture the one closest to them and then rush to the far territory and pincer the central one. I don't see how the gametype, with three different targets and 12 players and a couple of suggested on-map weapons, ensures the opening will be exactly the same every single time it's played! Could the map design do that? Yes of course. You could definitely over-reward one territory or make it too easy too defend with too few entrances or whatever. 1-CTF, in it's essense, doesn't say that flag pulls should be nearly impossible, but 1-Flag on Powerhouse, with the flag in the room in the corner of the map, with Drop-Sheild loadouts, did make that true since defenders could turtle-up in there. That's not the core gametypes fault, and that's not the level of balance I'm talking about. Yes I suggested some on-map weapons and vehicle, but only to illustrate the idea - it's not an absolute prescription of the core gametype and wouldn't work for all map designs. Some maps would be completely unsuitable for wraiths, flying vehicles, or even vehicles of any kind perhaps! I already described why they have spawn associations: to keep the rate of action high as you're not always having to travel from your base and to make 3 territory capture a more realistic position to capture and hold. Could you have a situation where Elites capture all three territories and Spartans can't come back at all? Absolutely. But the scoring rules means that unlike 2-Flag Hemmorhage where they can easily be spawn killed for 10 minutes, the round would be over very quickly, and then they would switch sides and break the lock. But again I don't think that's the gametype's fault - if Elites control 3 Territories, they also have to defend all three of them so it splits their attention, spartans have 3 different targets to attack. Perhaps really it was the 'imagine 5 structures in a line' thing that makes you think it'll be the fault of the gametype. Instead imagine 3 territories scattered around the middle of Hemmorhage, with the two bases acting as the main spawns for each side. From your base, you can easily walk to the nearest one, maybe teleport nearer to another one, and if you mount up in hogs, you could all go attack the third by driving past the other two.
|
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |