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Re: Part 7 - Invasion Control gametype | |
Posted By: pete_the_duck | Date: 3/26/12 7:32 p.m. |
In Response To: Re: Part 7 - Invasion Control gametype (RC Master) Alright RC Master, here's what we need to do. We'll both get jobs at 343i and make our own variations on this Invasion Control gametype. Then we'll make a special playlist with just two options: my variantion and your variation. The first week mine will be on top, the second week yours will be on top. Then we'll count the votes and see which gametype is superior. Sound good? :D I think we're at a deadlock; we like different stuff. That's ok. We certainly look at Reach differently too and some of the things you think don't make sense to me. For example, you want to make a game last two rounds just so it can be an Invasion game (making EVERY game last another 7-10 minutes) but get unhappy when there's a potential for objective-holding (which might make SOME games last another, what--4 minutes or so [and that of the first/only round] IF a team actually does objective-holding)? I'm sure my bizarre disagreement with territories simultaneously scoring/spawning equally doesn't make sense to you. (I'm not trying to be disrespectful--if you've got anything else to add between us, I'll keep an eye on this thread. It just seems like nothing productive is really happening here.)
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