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Re: Unreal Gold on OSX | ||
Posted By: treellama | Date: 12/10/13 4:16 a.m. | |
In Response To: Re: Unreal Gold on OSX (Narcogen) : Unreal's campaign was understated and varied. They didn't cram a lot of epic
Yeah, modern games could learn a lot from Unreal. In just about every game now you're some kind of super human, and you have special powers or a hazard suit or battle armor or other nonsense, and it's up to you to save the damsel / world / universe. Unreal was epic in more subtle, thoughtful ways. Epic moments: stepping out of the Vortex Rikers for the first time, and seeing grass and sky and hawks and rabbits, and having the always-understated-but-always-epic music start playing on cue. Maybe you have to play in 1998 to be as awestruck as I was. Putting a Nali on a cross out of its misery with a sniper rifle from a mile across Bluff Eversmoking, and a bolt of lightning striking nearby with a health canister. Getting to the top of the Sunspire (already an epic level to end all epic levels) and calling the elevator. Mind blown. Opening a valve and watching 1998 video game water flow down and fill a series of pools and spillways. An underground lake with an island temple and a purple fractal flame. In one level, you get on a boat, and float through a beautiful canyon, full of native flora and glowing crystals, with a peaceful electronic soundtrack. At the end you reach a windmill with a couple Skaarj to fight, but that's it, that's the level. No helicopter chases, no on-a-rail ambushes, just part of an authentic journey through the world.
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