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Re: Oh please, no. | |
Posted By: scarab | Date: 11/14/09 7:16 p.m. |
In Response To: Re: Oh please, no. (psychophan7) : Have the artists create a second set of models? Too much work. It would be : easier to simply reuse the models and change the properties of the weapon : to be different in multiplayer from campaign. People can recognize the different, named, weapons and talk about them in meaningful ways, as weapons, not as game type variants. I was also thinking that there could be multiple variants of a weapon on the map/level, then you need to be able to distinguish one from another. And I was thinking of reusing the previous pistol types from previous games: the M6D, the M6C, whatever. I know that they would need new models for the new engine but, again, I would let Bungie decide if any of this was too much like hard work. : Being able to see the change reflected in armor would be cool, but you can't
HUD? Settings could be listed where you download the game. You could filter games based on settings. Either the authors specify what their game has or Bungie/MS can parse their uploaded files and present the info. : The faster solution would be to have options available for the gametype, not
I was thinking that the default status of maps supplied by Bungie would be to have no health packs. Therefore you would have to add them and since you have to add them to use them then it would save time to just set the health status depending on presence or absence of HPs. But Bungie could make 2 versions of each starter map: one with HPs already positioned where they want them and one without. I just thought that if you were making a custom map then you would also want to say where the HPs go, so you may not care for Bungie's idea of good HP positioning. : Would different specs of weapons/vehicles be available in multiplayer? If so,
That boat sailed when h2 came out. Halo 3 and ODST have added even more weapons. Bungie already limits the available weapons on each map, they don't put every weapon that ever existed in every map. So it doesn't matter how many weapons exist, they can pick the subsets they like and users can add their favorites if Bungie hasn't. Is this what happens at the moment? : The ideal solution would be having one spec of weapon/vehicle designated for
People have become used to changes in weapons between games. Old weapons become different and entirely new ones are added. If Bungie has a large pool of weapons then they can select a subset that they think is good for each map and campaign level. Players adapt to the map. If they really want to play with weapon X on a map and if Bungie hasn't supplied it then they add it in Forge and campaign to get it included in an official map at a later date. : A gimmick. People would camp at perilous jumps with a PP ready, just for the
Isn't that the same person who camps in the one spot waiting for the off chance of clobbering somebody with the hammer? The N00b combo could be done anywhere at any time. That made it overpowered. Its also up to the jumper to look (for campers) before he leaps. I don't know if I mentioned it but I was thinking that falling used proper acceleration. There is no terminal velocity (or its very high). The A-G kicks in just before you hit the ground. It has a proximity effect. So you quickly reach a speed that is too fast to auto-target. A PP bolt wont track fast enough. You would have to lead the shot and time it just right, catch the target just before the A-G would have kicked in: splat! But you might be right, anyone could have a PP as his second weapon and do a quick switch to take down a foe who had just jumped. Play testing would show if it was a problem or not. How obvious is it when someone is about to jump? How long does it take to charge up the PP? Maybe the A-G is only stunned for a fraction of a second, it could recover just before a long jump finishes? I don't know. You would need to suck it and see.
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