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Re: So you guys want specifics on game design eh.. | |
Posted By: Hawaiian Pig | Date: 11/13/09 11:37 a.m. |
In Response To: Re: So you guys want specifics on game design eh.. (Louis Wu) : I'm curious: can you suggest a concrete change that Bungie could have made in : Halo 3 (or ODST) that 1) wouldn't have broken the bank, development-wise, : and 2) would have made the game 'better', in your eyes? I'll snip from my reply to narc: That said, I do think this can be tweaked, and so does the developer. AR starts, as I mentioned, very much epitomizes this. As a safeguard for weaker players, the impetus was to keep headshottable weapons out of players hands to mitigate the complex execution-based elements of BR play. The problem was, that the dominant strategy of BR use is still available, and that ended up leading to an imbalance of available dominant strategies. As I said in the original post (in the part you seemed to not understand?), this forced the game to rely on the initial AR encounters which are easier to master (execution-based) and, therefore, have a frustratingly low skill ceiling. It's no surprise, then, to see that there's either considerable discontent with AR starts or just simply apathy. Those who don't understand (or more specifically, do not derive satisfaction from the competitive elements of play) simply don't care, and the effect on them is minimal. At best, it only serves to bring them slightly higher up in trueskill rank and ultimately mismatch them with players who excel with the dominant strategies. I'd contend that, while BR starts would limit their rank, they'd get matched up more accurately, would not get dominated, and then continue to not care. If the aesthetic of the rank is bothersome, then adjust it superficially. : I ask because everything (even in your monster post) is abstract; there's
Ahhh the attempt was to ground them in specific examples where I could. Maybe those specific examples related to Starcraft one too many times. : For example, if you told me "the game would be better for everyone if
Changes such as these don't have ZERO effect on the rest of the game. I haven't been saying that as much as I've been saying they would likely be inconsequential. Because AR-start play has such a low skill ceiling, it's frustrating for the better players to play; this is demonstrable. On the other hand, I haven't seen BR start play truly result in a donging-on-noobs scenario. Sure that would occur at first while ranks settle themselves out, but once the (idealized) matchmaking system settled down, you'd have players who fall at similar parts of the skill gradient playing with each other. The higher level players can continue to push the limits of their ceiling and the lower level players can continue to derive satisfaction elsewhere. I'm not sure how BR start play fundamentally makes the game less fun for the lower tier. If someone could demonstrate that to me (without relying on poor matchmaking) I would be intrigued.
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