Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: Oh please, no. | |
Posted By: psychophan7 | Date: 11/14/09 5:48 p.m. |
In Response To: Re: Oh please, no. (scarab) : Have different varieties of weapons and vehicles. They are sub-variants. : An example would be the different varieties of the human pistol. : They all look distinctive. Have the artists create a second set of models? Too much work. It would be easier to simply reuse the models and change the properties of the weapon to be different in multiplayer from campaign. : [Reflect changes in game mechanics in the armor variations.] Being able to see the change reflected in armor would be cool, but you can't see yourself in a FPS. The only way to identify what settings are enabled would be to look at your team mates at the start of the game. What if it is a FFA game? How are you supposed to know what has changed if you can't see yourself? : Add a fall damage [and health pack] object to Forge. The faster solution would be to have options available for the gametype, not the map layout. Placement of health packs would still be critical, should that be an option. : Then all differences in: Would different specs of weapons/vehicles be available in multiplayer? If so, how would they be balanced? If there were 10 weapons and 3 different specs of each, then there would effectively be 30 weapons that need to be balanced. That would be a developer's nightmare. The simpler solution would be to balance less weapons. The ideal solution would be having one spec of weapon/vehicle designated for campaign or multiplayer (internally tagged as mp_banshee or cmp_banshee, for example). However, a problem with this 'ideal' solution is the discrepencies between the two, as I mentioned before. Players would complain that one version is in campaign but not multiplayer, or vice versa. Casual players would be disoriented from the changes if they switched from campaign to multiplayer (and we can't have that!!!!) : Imagine if an overcharged PP shot could disable the A-G unit temporarily.
A gimmick. People would camp at perilous jumps with a PP ready, just for the free kill. The game would be worse with this, as ONE weapon would be able to change the rules of the game ('no fall damage'). Typically, that is called an overpowered weapon.
|
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |